macOS: | https://drive.google.com/open?id=0B7xyYS3daSJ7WV9pYS1ObkVCamM |
Windows: | https://drive.google.com/open?id=0B7g1HtV8lD7gekZnVlJuSXkxcnM |
Definitely an improvement with 6.3 normals! I rendered some screws out. I have attached some before/after. A zoomed out render still looks a little wavy. Not sure if it's a bug or if thats just the nature of it? Also the VFB still says hotfix 2. Not a huge deal, but just thought I'd let you guys know :PThank you for testing mrittman. Would it be possible to send us your scene so we can make sure that there is no problem with e.g. filtering in zoomed out case? VFB is showing version of Corona core used by CornaC4D plugin but it is quite confusing. We should include the version of plugin in the title too same like in about dialog.
THANK YOU SO MUCH!
Hi Nikola, alas im still getting problems with that paving file. When using a substance I still get the lines, and when using the bitmap versions in the normal shader it doesnt really show up. I have the mapping set to 0.75 cubic. If I switch it between uv and cubic I different outcomes but neither are right. When I set it to 3000% I get the lines back using the bitmap files. No matter which way I try it, there still seems to be an issue for me. Sorry to be the bearer of bad news. Looks like its fixed some stuff for other people so Im not sure why this is such a problem case.
Also to confirm the preview box is black is that right?
Thanks for looking in to this.
Thank you for testing mrittman. Would it be possible to send us your scene so we can make sure that there is no problem with e.g. filtering in zoomed out case? VFB is showing version of Corona core used by CornaC4D plugin but it is quite confusing. We should include the version of plugin in the title too same like in about dialog.
Hi Nikola, alas im still getting problems with that paving file. When using a substance I still get the lines, and when using the bitmap versions in the normal shader it doesnt really show up. I have the mapping set to 0.75 cubic. If I switch it between uv and cubic I different outcomes but neither are right. When I set it to 3000% I get the lines back using the bitmap files. No matter which way I try it, there still seems to be an issue for me. Sorry to be the bearer of bad news. Looks like its fixed some stuff for other people so Im not sure why this is such a problem case.
Also to confirm the preview box is black is that right?
Thanks for looking in to this.
I can confirm this problem is connected to cubic mapping. I am trying to find what exactly causes these artefacts now. Would it be possible to create some similar normal map and texture but with less detail and export it from substance shader in the same way like paving texture and map? I am trying to find out wich part of normal map causes the artefacts whether is there some offset between texture and normal map or flipped axis and so on.
Ah brill. Hopefully tracking it down to that is half the work. I wonder if this has any connection to bump mapping? I find it a bit hit and miss and much less pronounced than Vray
Ive attached a couple of examples. A diffuse grey with some reflection on both so only the bump is providing the texture. I have had to crank the corona one up to 800%. Whilst I much prefer the light and look of the corona one it cant be denied that there is more detail in the bump in the vray version. The first example uses a karate tile shader with random planks and the second is a regular tile.
I tried A6.3 on three different MacBook and an iMac (all Sierra), Corona still crashes when you create a new corona material or render to picture viewer.Hi, we need more information to be able to help you. We wrote summary of what help us to reproduce and fix the bugs here: https://forum.corona-renderer.com/index.php/topic,15447.0.html (https://forum.corona-renderer.com/index.php/topic,15447.0.html)
Ah brill. Hopefully tracking it down to that is half the work. I wonder if this has any connection to bump mapping? I find it a bit hit and miss and much less pronounced than Vray
Ive attached a couple of examples. A diffuse grey with some reflection on both so only the bump is providing the texture. I have had to crank the corona one up to 800%. Whilst I much prefer the light and look of the corona one it cant be denied that there is more detail in the bump in the vray version. The first example uses a karate tile shader with random planks and the second is a regular tile.
Hi, to me it looks like the Vray version has a completely different lighting setup, which makes the bump features more pronounced, whereas in the Corona scene, you have pretty much flat lighting, which flattens the bump too.
I tried A6.3 on three different MacBook and an iMac (all Sierra), Corona still crashes when you create a new corona material or render to picture viewer.Hi, we need more information to be able to help you. We wrote summary of what help us to reproduce and fix the bugs here: https://forum.corona-renderer.com/index.php/topic,15447.0.html (https://forum.corona-renderer.com/index.php/topic,15447.0.html)
Ah brill. Hopefully tracking it down to that is half the work. I wonder if this has any connection to bump mapping? I find it a bit hit and miss and much less pronounced than Vray
Ive attached a couple of examples. A diffuse grey with some reflection on both so only the bump is providing the texture. I have had to crank the corona one up to 800%. Whilst I much prefer the light and look of the corona one it cant be denied that there is more detail in the bump in the vray version. The first example uses a karate tile shader with random planks and the second is a regular tile.
Hi, to me it looks like the Vray version has a completely different lighting setup, which makes the bump features more pronounced, whereas in the Corona scene, you have pretty much flat lighting, which flattens the bump too.
Under the main Corona menu - don't forget to check "Enable multipass" in the multipass menu too, once in there :)
I tried A6.3 on three different MacBook and an iMac (all Sierra), Corona still crashes when you create a new corona material or render to picture viewer.Hi, we need more information to be able to help you. We wrote summary of what help us to reproduce and fix the bugs here: https://forum.corona-renderer.com/index.php/topic,15447.0.html (https://forum.corona-renderer.com/index.php/topic,15447.0.html)
Hi , thank you for the answer.For some more clear information about the crash I'm getting; on Cinema 4D versions r16 and r17 are the only versions I tried Corona.I also tried Corona Renderer on a Cinema 4D r17 on Windows , there was no error or crash happened with Windows.The main issue is with MacOs Sierra.There is no problem with the Corona Sun , Corona Sky , Light or Camera.They all work charm.But after you change renderer from Standart to Corona and hit the picture viewer Corona Crashes.Materials aren't working either.When you create "New Corona Material" it gives the same crash report and Cinema app shuts down.None of the versions of Corona I could found worked with MacOs Sierra.All gave the same crash report on the same act.
Here is the crash report: https://drive.google.com/file/d/0B-5FGpiATIF_Q2oya0dZc2VVREE/view?usp=sharing
ThX I do not know how I could overlook it :)
I tried A6.3 on three different MacBook and an iMac (all Sierra), Corona still crashes when you create a new corona material or render to picture viewer.Hi, we need more information to be able to help you. We wrote summary of what help us to reproduce and fix the bugs here: https://forum.corona-renderer.com/index.php/topic,15447.0.html (https://forum.corona-renderer.com/index.php/topic,15447.0.html)
Hi , thank you for the answer.For some more clear information about the crash I'm getting; on Cinema 4D versions r16 and r17 are the only versions I tried Corona.I also tried Corona Renderer on a Cinema 4D r17 on Windows , there was no error or crash happened with Windows.The main issue is with MacOs Sierra.There is no problem with the Corona Sun , Corona Sky , Light or Camera.They all work charm.But after you change renderer from Standart to Corona and hit the picture viewer Corona Crashes.Materials aren't working either.When you create "New Corona Material" it gives the same crash report and Cinema app shuts down.None of the versions of Corona I could found worked with MacOs Sierra.All gave the same crash report on the same act.
Here is the crash report: https://drive.google.com/file/d/0B-5FGpiATIF_Q2oya0dZc2VVREE/view?usp=sharing
I just upgraded to Mac OS Sierra 10.12.4 and Corona a6.3 and I am able to hit render in the Picture Viewer no problem. The materials all seem to work as well. I even switched the renderer to Standard and back to Corona and still no crash. So it seems not every Mac is crashing like this.
Hey, I am having problem in one scene on MacOS - suddenly in once scene, after reaching pass 28, image is turning black. WTF? :D I tried this few times. There is no problem in other camera views. I think it is a bug.Hi Zbieraj,
Hey, I am having problem in one scene on MacOS - suddenly in once scene, after reaching pass 28, image is turning black. WTF? :D I tried this few times. There is no problem in other camera views. I think it is a bug.
I will, but after 18th - I would need to clean up the file a bit (parts of the design are classified at this moment).