Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: bilko123 on 2017-03-23, 11:31:58

Title: Masking issues in Photoshop
Post by: bilko123 on 2017-03-23, 11:31:58
Hi all,

Does anyone else use cmasking_wirecolor and cmasking_ID passes to create quick selection masks in photoshop when working on the post in your images? I've been having this problem where I use 'Color Range' in PS to select an area then another area then make my adjustments but it leaves a horrible line around everything. I'm a long term vray user and don't remember experiencing it quite this badly with material ID's etc.

I did turn off the image filter and that helped but still getting this very dark line. Maybe it's something in photoshop?

Any help would be really appreciated.
Title: Re: Masking issues in Photoshop
Post by: James on 2017-03-23, 12:08:16
That's normal behavior in my experience of both vray and corona. Do you have DOF turned on?, that will make the effect worse.

You can either be more careful with your color selecting method, or refine the selection mask afterwards. Or better still, but takes more work setup, create C_masking_masks for each of your important selections. i.e. floors, lamps, walls, etc.. This gives you 3 selections per element - R.G.B then in photoshop you can go into Channels and Ctrl+click just Red or green etc... Its exactly the same as Multimattes in Vray, but much better - lots more setup options and less effort to do.
Title: Re: Masking issues in Photoshop
Post by: AscotDesign on 2017-03-23, 12:09:38
I use these elements a lot. Have you tried expanding and maybe even feathering the selection by 1 pixel?
Title: Re: Masking issues in Photoshop
Post by: bilko123 on 2017-03-23, 19:20:08
Many thanks James and AscotDesign for the help,

I am using the Gbuffer ID now, hopefully that will make for cleaner channels.
Title: Re: Masking issues in Photoshop
Post by: DarcTheo on 2017-03-24, 09:13:36
Many thanks James and AscotDesign for the help,

I am using the Gbuffer ID now, hopefully that will make for cleaner channels.

I get this problem with wire colours on grass or other vegetation but its normally fine for something like a lamp. Is it a case of leaving it to do a few more passes for aa(i think it works like that)? or like someone else said, is there DOF being used on it?