Chaos Corona Forum

General Category => Porting and API => Chaos Corona for Blender => Topic started by: Pixelatedvertex on 2017-03-20, 12:58:34

Title: UVs in Corona
Post by: Pixelatedvertex on 2017-03-20, 12:58:34
Hi, new day, new problem...
I'm having trouble with UVs. What I did was, I used blender's Displace deformer and a texture  with a subdivided mesh to get displacement, just to get some smaller detail, I tried applying a Bump map to the corresponding Corona Material, but the two textures aren't lining up at all.
The Corona texture seems to be rotated by 90 degrees and offset by around -45cm in the Y direction (but not exactly) and by a small amount in the X direction as well. Other textures seem to map very strangely to their coordinates as well.
Is there a trick to this?

Thanks in advance
Title: Re: UVs in Corona
Post by: burnin on 2017-03-20, 16:50:21
consider showing an example or share a scene file

eg. works
(http://i.imgur.com/Z1rRsxt.jpg)

btw
you did UV unwrap and set all things accordingly, even for the modifier?
Title: Re: UVs in Corona
Post by: Pixelatedvertex on 2017-03-20, 17:19:20
ok, now I just feel stupid... I couldn't get it to behave right for 2 days now, and when I started cleaning the scene to share it, it suddenly started working... I must have messed up something, sorry for the false alarm.
Title: Re: UVs in Corona
Post by: burnin on 2017-03-20, 18:35:59
np
glad you got it back on the track