Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Remi.V on 2017-03-09, 12:00:09

Title: Bloom and Glare renders on all render elements
Post by: Remi.V on 2017-03-09, 12:00:09
Is it a default setting to add bloom and glare to the render element passes such as Reflect and Emission passes?

We shipped a scene to render yesterday and when it came back, we found bloom and glare on our reflect and emission render elements, despite us rendering out the bloom and glare as a separate render element.

Bloom and glare is basically a post effect so should it even be present in the essential render elements? Or is it a bug?
Title: Re: Bloom and Glare renders on all render elements
Post by: Juraj on 2017-03-09, 13:08:45
Also be aware that post-production in VFB affects Glare and Bloom pass. Esp. LUT can drastically change the pass which no longer can be composited correctly in post-production.

Here is workaround I currently do: I render with G&B pass, this pass is only 'full' if the effect is turned on in VFB. When I finish the render, I save all passes + beauty with effect OFF and post-production ON. Then I turn post-production OFF and turn effect ON and save B&G pass separately.

Imho this is not good situation currently.
Title: Re: Bloom and Glare renders on all render elements
Post by: Ondra on 2017-04-01, 23:28:50
this was by design, but we are currently adding checkboxes for it
Title: Re: Bloom and Glare renders on all render elements
Post by: Ondra on 2017-04-05, 22:03:50
checkboxes added