Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Feature Requests => [C4D] Resolved Feature Requests => Topic started by: Victor Liu on 2017-03-09, 04:41:12

Title: Could we have the ability to uvtiling a bitmap without using c4d projector?
Post by: Victor Liu on 2017-03-09, 04:41:12
Everytime I want to uvtiling a bitmap must put the map inside a projector effect,when the map is just few,that's all right,but when deal with layer mix textures this really noisy and wasting lots of time,could we just have the ability to uv tiling it inside the corona bitmap node?that will be pretty cool!
Title: Re: Could we have the ability to uvtiling a bitmap without using c4d projector?
Post by: shane_w on 2017-03-09, 23:05:26
You can tile directly in the material tag.
Title: Re: Could we have the ability to uvtiling a bitmap without using c4d projector?
Post by: Nejc Kilar on 2017-03-10, 07:57:57
You can tile directly in the material tag.

While that works it actually tiles all of the bitmaps at the same time. I think what Victor Liu is talking about is to have the ability to control each individual bitmap you use in your material (i.e you want different sized diffuse map and reflection maps...) :)
Title: Re: Could we have the ability to uvtiling a bitmap without using c4d projector?
Post by: Victor Liu on 2017-03-10, 10:35:03
Yes,I mean exactly what niklar said.
Title: Re: Could we have the ability to uvtiling a bitmap without using c4d projector?
Post by: Mor4us on 2017-03-17, 07:51:46
You can do this in the corona bitmap shader.
Title: Re: Could we have the ability to uvtiling a bitmap without using c4d projector?
Post by: fabio81 on 2017-03-28, 15:01:48
It would be more useful if it worked the mixes textures

https://forum.corona-renderer.com/index.php/topic,14809.0.html (https://forum.corona-renderer.com/index.php/topic,14809.0.html)
Title: Re: Could we have the ability to uvtiling a bitmap without using c4d projector?
Post by: synolog on 2017-03-28, 15:43:46
It would be more useful if it worked the mixes textures

https://forum.corona-renderer.com/index.php/topic,14809.0.html (https://forum.corona-renderer.com/index.php/topic,14809.0.html)

Hi, have you tried the corona layered material?
Title: Re: Could we have the ability to uvtiling a bitmap without using c4d projector?
Post by: fabio81 on 2017-03-28, 16:11:19
It would be more useful if it worked the mixes textures

https://forum.corona-renderer.com/index.php/topic,14809.0.html (https://forum.corona-renderer.com/index.php/topic,14809.0.html)

Hi, have you tried the corona layered material?

the problem is to have two different types of mapping.
With layered material is has one material with more layers but it will only be applied one mapping.
Title: Re: Could we have the ability to uvtiling a bitmap without using c4d projector?
Post by: synolog on 2017-03-28, 19:21:38
It would be more useful if it worked the mixes textures

https://forum.corona-renderer.com/index.php/topic,14809.0.html (https://forum.corona-renderer.com/index.php/topic,14809.0.html)

Hi, have you tried the corona layered material?

the problem is to have two different types of mapping.
With layered material is has one material with more layers but it will only be applied one mapping.

Ok, i've understood: you want to mix different corona materials (not only textures) with the mix tex of the attribute manager. The only way is to use one material with the attributes of the materials you want to mix inserted in layer shaders.
Title: Re: Could we have the ability to uvtiling a bitmap without using c4d projector?
Post by: houska on 2017-03-29, 11:26:49
Everytime I want to uvtiling a bitmap must put the map inside a projector effect,when the map is just few,that's all right,but when deal with layer mix textures this really noisy and wasting lots of time,could we just have the ability to uv tiling it inside the corona bitmap node?that will be pretty cool!

Victor, the official way to do it is indeed through the projector shader. It's actually not that cumbersome to work with it: Did you know that you can add the internal shader into the shader slot first and then override it with the projector shader? Then the projector will automatically take the previous shader as its subshader, so it's just two extra clicks with a mouse. All the other clicks and UI interactions you'd have to do anyway, even if the projection was inside the Corona bitmap UI.

Also, Corona for C4D optimizes the projector shader, so that it does not slow down the execution of the internal shader.