Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: mpavlos on 2017-02-22, 11:45:02

Title: Refraction override "bug"
Post by: mpavlos on 2017-02-22, 11:45:02
Hi!

Don`t know if its a bug or not, but it works i bit wrong to me.
When you turn on Refraction override in global Scene Environment, it replaces the HDR map you use for black. So the reflections and light on the objects changes. But it should keep the HDR map and do just a black where you see refractions. Could you please fix that? It`s really annoing )

Title: Re: Refraction override "bug"
Post by: Nik on 2017-02-22, 12:48:07
Well, these rays are not only reflected from small sphere, but also refracted by big one.
So I don't think there is a way to override it like you want.

There is one way to fake, but still maybe it's not what you want.
On big sphere try RaySwitch with empty reflection slot, so it won't be visible in reflections of small sphere. You will get weird envir reflect/refract but maybe you could work with that :)
Title: Re: Refraction override "bug"
Post by: Ondra on 2017-04-02, 12:57:28
yep, working as intended - the specific case you need requires probably use of ray switchers