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Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: kehrmaschine on 2017-02-18, 14:11:03

Title: [feedback] Bad allocation .. ?
Post by: kehrmaschine on 2017-02-18, 14:11:03
Hi  there,

I started to get problems with 3ds crashing / scene loading, after introducing a new material into the scene. I scaled down the newly added textures + most of the other big textures in the scene.

Memory usage was not exceeding 24gig in task manager (machine has 32 in total), but down there it says the scene is using more?!


Internal error. Please report it at https://corona-renderer.com/link/2001:
Bad allocation
Wanted to allocate: 671MB
Used virtual memory: 34043MB
Total virtual memory: 40359MB

Stack trace:
 6 Corona::preAssert  0x7fed6728540
 5 Corona::coronaMalloc  0x7fed6729510
 4 Corona::Abstract::toStr  0x7fed4cbe5f0
 3 Corona::IFrameBuffer::ExrStats::toString  0x7fed4ea0610
 2 Corona::UvMapper::enviroSpherical  0x7fed4e0d390
 1 Corona::UvMapper::enviroSpherical  0x7fed4e0d390
 0 Corona::UvMapper::enviroSpherical  0x7fed4e0d390
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Best
K
Title: Re: Bad allocation .. ?
Post by: Ondra on 2017-02-27, 23:02:36
Hi,
can you try increasing your virtual memory (pagefile)? It might help in this case if task manager is reporting only 24G usage.
Title: Re: Bad allocation .. ?
Post by: Ondra on 2017-04-04, 18:27:00
any progress?
Title: Re: [feedback] Bad allocation .. ?
Post by: Ondra on 2017-04-24, 18:25:09
no response, moving to resolved