Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: somenerv on 2017-02-15, 22:07:34

Title: X-Particles support?
Post by: somenerv on 2017-02-15, 22:07:34
Hi,

Does Corona support X-Particles? If so, how?  I can't find any Corona tag that would do this the way I'm used to (Arnold, Redshift, Cycles4D). 

The only way I found to do it was to use an X-Particles Sprite Generator and apply the Corona Material to that, but this is extremely inefficient and slow, especially in comparison to how the other engines handle it. 

A huge chunk of C4D users rely on X-particles so, unless I'm missing something, this leaves a big gap in your potential customer base. 
Title: Re: X-Particles support?
Post by: maru on 2017-02-16, 13:03:52
Hi, not sure about specific plans regarding this, but we definitely want to support most of the widely used options/plugins for C4D. I'll ping the dev team, and return to you once I have any news.
Title: Re: X-Particles support?
Post by: somenerv on 2017-02-17, 14:27:17
Hi, not sure about specific plans regarding this, but we definitely want to support most of the widely used options/plugins for C4D. I'll ping the dev team, and return to you once I have any news.
Thanks, maru.

I think it would be amazing. I really am enjoying how well Corona integrates into the C4D material structure, and I think x-particles support is crucial. Otherwise, those (many) of us who use XP consistently would find ourselves having to use another renderer most of the time. It would be a big missed opportunity.

Looking forward to updates!