Chaos Corona Forum
General Category => Gallery => Topic started by: mpavlos on 2017-02-14, 12:41:43
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New personal project. I hope you like it
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Wow ready to be hired!
Really nice mood, the water drops are geometry on the car?
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Looks freaking insane!
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Nice work,
How many passes did you allow to Corona Renderer to achieve such a sharp and clear shot? I mostly meant the car interior scene.
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Thanks a lot, guys!
Render done in 6K rez. Exterior shot was about 190-200 passes. Interior is about 220 or so. Some small areas (chromic parts and so on) needed much more passes, so i rendered them as regions with 100-150 passes more (it was like 10% of the image, not a big deal)
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Hell, that's some quality work. If a gallery post has your name on it I know it's going to be good ;) Great stuff!
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cool! the rain is amazing, how did you do that?
... Some small areas (chromic parts and so on) needed much more passes, so i rendered them as regions with 100-150 passes more (it was like 10% of the image, not a big deal)
I remember I did separate render on some vases with refraction as they need more passes to make the noises cleaner, that was the days where corona still has no adaptive sampling feature. I mean, did you turn off the adaptive or maybe you experience the bug of adaptive sampling feature? because with this feature the noises must be uniform in whole rendered image
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cool! the rain is amazing, how did you do that?
... Some small areas (chromic parts and so on) needed much more passes, so i rendered them as regions with 100-150 passes more (it was like 10% of the image, not a big deal)
I remember I did separate render on some vases with refraction as they need more passes to make the noises cleaner, that was the days where corona still has no adaptive sampling feature. I mean, did you turn off the adaptive or maybe you experience the bug of adaptive sampling feature? because with this feature the noises must be uniform in whole rendered image
Thank You!
Rain itself is the postwork in photoshop - blured particles rendered separately.
Rain on the car is a displacement map on shaders.
Adaptivness is on. It`s on by default as i remember. I don`t turn it off. But looks like it do not work as you describe "the noises must be uniform in whole rendered image". It`s defenetely not )))
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then, I think dev team have to take a look at this. you can help them by uploading the images which shows the small area you said need more passes. or upload the simplified scene would be more helpful
I hope I don't misunderstood something :)
this CoronaDocumentation (https://coronarenderer.freshdesk.com/support/solutions/articles/12000004975-what-is-adaptivity-) is what I mean about adaptive sampling feature
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Incredible! Absolutely love it! What was your lighting setup and what type of hdri? The colours you get are nice. Did you use any LUT's?
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Great work, nice details; Could you please share a clay render. Is the background city image or 3d.
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That feeling is very good..Like I was there
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TOP NOTCH MAN :) you can put this on Mercedes website :)
Amazing work.
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Great work, nice details; Could you please share a clay render. Is the background city image or 3d.
Sure, here they are. Back is photo, no 3d there.
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Incredible! Absolutely love it! What was your lighting setup and what type of hdri? The colours you get are nice. Did you use any LUT's?
Many thanks! I use couple of HDR maps with different angles. HDRI was fron the current place there in Hong Kong. And yes, i used LUTs in photoshop.