Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Feature Requests => [C4D] Resolved Feature Requests => Topic started by: fabio81 on 2017-02-03, 11:03:25

Title: Mix textures mapping
Post by: fabio81 on 2017-02-03, 11:03:25
Hi,

it is possible to run the mix textures? It is very useful to create different mappings for the same object! Now it does not work
thank you
Title: Re: Mix textures mapping
Post by: chuzhirui on 2017-03-29, 11:36:49
Hi,

it is possible to run the mix textures? It is very useful to create different mappings for the same object! Now it does not work
thank you

This is a Must Have Feature!!!!:)
Title: Re: Mix textures mapping
Post by: houska on 2017-03-29, 12:59:12
Hi, basically, this is a duplicate of https://forum.corona-renderer.com/index.php/topic,15193.0.html , right?
Title: Re: Mix textures mapping
Post by: fabio81 on 2017-03-29, 13:10:15
Hi, basically, this is a duplicate of https://forum.corona-renderer.com/index.php/topic,15193.0.html , right?

Hi,
Yes, right.
But with the effect projector as you say, you do not get exactly the same results, because it is scaled only the portion that you see in the editor (120x120).
It will be possible in the future to implement the functions of the texture mixes?
Title: Re: Mix textures mapping
Post by: houska on 2017-03-29, 13:16:38
But with the effect projector as you say, you do not get exactly the same results, because it is scaled only the portion that you see in the editor (120x120).

I think that's only in the shader preview. If you use that material in the scene, the textures will be repeated correctly.
Title: Re: Mix textures mapping
Post by: fabio81 on 2017-03-29, 13:54:52
But with the effect projector as you say, you do not get exactly the same results, because it is scaled only the portion that you see in the editor (120x120).

I think that's only in the shader preview. If you use that material in the scene, the textures will be repeated correctly.

with the projector does not have the possibility of mapping in 3 dimesioni and edit mapping angles.
Title: Re: Mix textures mapping
Post by: houska on 2017-03-29, 14:17:33
with the projector does not have the possibility of mapping in 3 dimesioni and edit mapping angles.

Yes, it is possible. Look at the picture from R17
Title: Re: Mix textures mapping
Post by: fabio81 on 2017-03-29, 14:56:08
ok, but there are synchronization problems because the projector works well when it is combined with the same projection.
If I apply a different projection mapping (cubic and uv does not work)
With the method texture mixes you would do it all with half the time and in a functional way.
Title: Re: Mix textures mapping
Post by: Cinemike on 2017-03-29, 15:27:06
Isn't this just the feature announced for the upcoming Beta 1?
I really hope it will be in, adding dirt or text or ... is so complicated right now.
Title: Re: Mix textures mapping
Post by: houska on 2017-03-29, 15:37:44
ok, but there are synchronization problems because the projector works well when it is combined with the same projection.
If I apply a different projection mapping (cubic and uv does not work)
With the method texture mixes you would do it all with half the time and in a functional way.

I am really sorry, but it works for me if I try it. Could you post a scene where it's incorrect, please?

Anyway, a colleague just told me that texture mixing is planned in later stages of development.
Title: Re: Mix textures mapping
Post by: houska on 2017-03-29, 15:39:58
Isn't this just the feature announced for the upcoming Beta 1?
I really hope it will be in, adding dirt or text or ... is so complicated right now.

Yes, it's planned, but the interactive rendering needs to be finished first.
Title: Re: Mix textures mapping
Post by: fabio81 on 2017-03-29, 16:01:31
Anyway, a colleague just told me that texture mixing is planned in later stages of development.

thanks :D
Title: Re: Mix textures mapping
Post by: Cinemike on 2017-03-29, 16:46:19
Yes, it's planned, but the interactive rendering needs to be finished first.
Thx for your reply.

So not for Beta1?
But as long as it will be in, I have something to be looking forward to ...
Title: Re: Mix textures mapping
Post by: houska on 2017-03-29, 17:19:47
So not for Beta1?
But as long as it will be in, I have something to be looking forward to ...

Well, as you correctly showed in your picture, it's in the Beta 1 plan, so hopefully it will make it in. In any case, it needs to wait for the interactive.
Title: Re: Mix textures mapping
Post by: Cinemike on 2017-03-29, 19:04:08
It was in the roadmap for the alphas already, therefore my concerns ;)
But I will be patient, after all the dabbling with Corona so far, waiting has always been worth it.

Btw: Congratulations for a great renderer! When I first read about it, I thought: Why another pure CPU renderer, all the world is going mad about the GPU ones? After trying it out, I thought: Why did the world have to wait so long for such a great renderer!

CU
Michael
Title: Re: Mix textures mapping
Post by: synolog on 2017-03-31, 06:59:38
Hi , i've found a strange and maybe usefull way to mix materials in a layered material using the mograph multishader with nested projector shaders and moghraph color shader for B/W control. What do you think?
Title: Re: Mix textures mapping
Post by: houska on 2017-03-31, 11:14:42
Hi , i've found a strange and maybe usefull way to mix materials in a layered material using the mograph multishader with nested projector shaders and moghraph color shader for B/W control. What do you think?

Quite a crazy setup, but it should work. Jutst bear in mind that every extra shader in the material pipeline will mean a slowdown while rendering (except for projectors - those are optimized).
Title: Re: Mix textures mapping
Post by: synolog on 2017-04-09, 07:35:24
Hi, i'm using Poliigon textures following this
and this
that are for MAX. I'd like to know if there is a similar "add gamma to input" in the corona_normal for c4d. Is it possible to add another diffuse channel directly in the corona_new_material? It could be usefull to add AO in a more simple way.