Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: Seth Richardson on 2017-01-31, 21:46:32

Title: Textures dont show in viewport
Post by: Seth Richardson on 2017-01-31, 21:46:32
Is this a known issue?  Or is it just my setup?

Image files on materials dont show in the viewport.  So you have no idea what the mapping looks like.
Title: Re: Textures dont show in viewport
Post by: burnin on 2017-01-31, 23:04:37
Yup, it's you. :p
Do give more info (sys, OS, ...) + show an image, share a file... or it didn't happen.
;)
Got it all working with render region activated to see if it fits 
(http://i.imgur.com/AdHsvtt.jpg)

Title: Re: Textures dont show in viewport
Post by: Seth Richardson on 2017-01-31, 23:21:51
I should clarify it works with diffuse channel only but if I put a map in say bump but not diffuse there is nothing in the viewport.
Title: Re: Textures dont show in viewport
Post by: hdri3d on 2017-02-10, 10:41:32
Hello

i have the same problem

no texture visible in the viewport
my system is MAC OS X 10.11.6
Cinema 4D R18
Title: Re: Textures dont show in viewport
Post by: WorkFlow on 2017-02-13, 14:26:18
As far as I know Corona C4D only displays textures in the diffuse channel. My workaround is to put you e.g. Bump texture in diffuse, set up the mapping and then delete it from the diffuse/turn down it's opacity for later remapping.

I really hope they add the option to check which channel should be used as displayed color/texture in the viewport - I think this feature is already in the full version anyways.
Title: Re: Textures dont show in viewport
Post by: hdri3d on 2017-02-13, 14:57:45
Thank you for that answer
Title: Re: Textures dont show in viewport
Post by: Nejc Kilar on 2017-02-13, 15:15:30
As far as I know Corona C4D only displays textures in the diffuse channel. My workaround is to put you e.g. Bump texture in diffuse, set up the mapping and then delete it from the diffuse/turn down it's opacity for later remapping.

I really hope they add the option to check which channel should be used as displayed color/texture in the viewport - I think this feature is already in the full version anyways.

I've actually requested this feature a while back (the editor tab with the ability to select channels, like with the standard c4d materials). I am hoping they are working on it but surprisingly very few, if any, 3rd party renderers have the said option :)