Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: riorichman on 2017-01-28, 08:59:42
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hi guys
i'm new to this forum
i want to ask you guys a question, i have this 3d scene and i render an image with reflection (vase) and this white pixel dots appear on the reflective surface, i have 4 corona plane lights, 1 corona sun, standard camera. at 30 passes this problem not exist, by entering 70 passes it showed up. must i go with high passes? but it will give me more time.
(https://i.imgsafe.org/c4ec2a090d.jpg)
i've similiar issue with vray also, but turning on sub pixel mapping eliminate this problem.
than you
best regards
rio
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Hi,
did you change render settings somehow? What's your MSI (render setup>performance>max sample intensity) setting?
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ho romullus
i didn't change the setting, i leave it as the way it is, but maybe i did something wrong please correct me :)
(https://i.imgsafe.org/c938069540.jpg) (https://i.imgsafe.org/c938116bf3.jpg)
this pixel dots appears in almost reflective surface in every single render engine i know but they have their own technique to remove it, like the vray i mention earlier.
thank you, cheers
rio
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Try turning off the sun visibility in reflections. Most probably you will not loose too much detail because of that, but your image will get cleaner (the fireflies should go away).