Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: blank... on 2017-01-27, 17:43:36
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There are plenty of tutorials and workflows for fuzzy furry carpets, but what about... other ones?
Something like this:
http://i.imgur.com/Om9ImRw.jpg
This is what I got, considering it's just a texture and displacement, no complex material setup or modeling, it doesn't look bad. Any ideas how to make it better?
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I'd approach it sort of like you did - with displacement maps. Granted, I try to avoid using displacement due to all of the precalcs that need to happen not to mention you need a hefty amount of RAM if you are rendering the Aladin (I am mostly reffering to the rug store).
What you could also do is zbrush it :)
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Zbrush? Really?!
Use corona scatter instead.
You can find really good tutorials on youtube how to use it.
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It looks like a good normal/bump map could help achieve the effect as in your reference photo. Unless you mean the "fringes" on the carpet's side.
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Here it is after little fiddling with displacement map and some details added. Since it's not intended for super closeups I think it'll look OK in the scene.
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It looks solid to me; the edging details really sell it. Good work.
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Good work, overall for the "hairs" of the pair of edges.
It would be good to show us how did you set the material.
Best regards.
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It would be good to show us how did you set the material.
Not much to show, really, it's just a bitmap and a displacement map I extracted from diffuse map. For fringe ("hairs") i modeled 5 of them with "spring" (in dynamics objects), applied various noise and bend modifiers and scattered them, with Corona scatter off course.