Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Saif on 2017-01-27, 14:52:12

Title: Resume animation render
Post by: Saif on 2017-01-27, 14:52:12
I know I can resume image, can I resume animation render ? and how ?
Title: Re: Resume animation render
Post by: TomG on 2017-01-27, 14:55:13
What I do is this, if the animation was stopped normally, simply start it again and set a different start frame in Max (to the first one that was not rendered).

If the animation stopped abnormally, start it again but from the last frame that was rendered (so, overwrite the last frame, just in case it was corrupted in any way).

As a note, always render an animation to separate images for each frame, and turn it into a movie format in post, otherwise you do have to render from the beginning again. (edit, well, depending on your movie format - many need a complete file to work, though I think .mov will work up to the last frame it has, in which case you could just start from the last frame that was in there, and combine the partial .mov with the new parts in post - but to avoid heartache, simply render to separate image files :) )
Title: Re: Resume animation render
Post by: Frood on 2017-01-27, 16:44:02
Hmm, I think the question was more about rendering all amim frames x passes and then resume them automaticaly for x+y passes (?). Interesting. Atm this is not possible imho.

Good Luck

Title: Re: Resume animation render
Post by: maru on 2017-01-27, 16:56:21
Yes, I also think it was about "continue rendering" for multiple files. Not possible yet. But there were already requests about this.
Title: Re: Resume animation render
Post by: romullus on 2017-01-27, 16:57:07
Atm this is not possible imho.

Couldn't it be done by maxscript? Just wondering.
Title: Re: Resume animation render
Post by: maru on 2017-01-27, 17:24:38
Atm this is not possible imho.

Couldn't it be done by maxscript? Just wondering.

Also not sure, but I guess it could be.
Title: Re: Resume animation render
Post by: TomG on 2017-01-27, 17:53:44
Ah, I see on what they may have been asking, re-render all frames from a certain number of passes to a new higher number of passes. If anyone comes up with a maxscript, I'd be interested to see it :)
Title: Re: Resume animation render
Post by: Saif on 2017-01-28, 15:10:06
My answer was in the first reply by Tom. Thanks all for the help.
Title: Re: Resume animation render
Post by: TomG on 2017-01-28, 21:26:33
So not the other resume, fair enough! I'd still be intrigued if someone comes up with a Max script for the second way, could be handy for "quick render of whole animation to see how it looks, now pick up from the previous and do more passes for final quality" - and even just to know whether it is technically possible via Maxscript or no, for pure curiosity's sake :)
Title: Re: Resume animation render
Post by: Saif on 2017-01-28, 21:51:37
I am in no way of a max script guy, but I can tell it's possible, I hope it's.
Title: Re: Resume animation render
Post by: sebastian___ on 2017-04-28, 21:23:17
The new vray for maya has this as a new feature in their video.

I did some tests and you can do this "manually" just overlaying video tracks.