Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: maru on 2013-09-03, 18:56:23
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I'm not sure if it's a bug. If not, I'd like to know why this happens.
Same settings, bucket rendering, one pass. Same happens in progressive mode.
Also happens with non-ies lights.
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It was always like that, and not only with IES. Sampling is divided into many copies of the light sources.
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This is perfectly normal, more complicated scene, more noise. When using 3 times more lights you can increase light sampling multiplier by 3 times to get (approximately) same amount of noise at cost of rendertime increase.
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Ok, I somehow never noticed this before. :)
Delete this thread or move somewhere else please.
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Ok, I somehow never noticed this before. :)
Delete this thread or move somewhere else please.
Just to be sure, if you have time, i would compare it with Alpha 4 and Alpha 5... just to be sure :)