Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: ileste on 2017-01-12, 19:23:20

Title: Corona light sample problem
Post by: ileste on 2017-01-12, 19:23:20
I want to make brush metal I put normal map on the bump slot with very fine thin lines.
When I render with lighting form HDR everything OK, but when I render with corona light sphere the lines of the grooves are pixelate and there is noise.
I tried to blur the normal map, increase corona light, increase light samples, increase GI vs AA no success.
Or there is also noise when I render with HDR but I don't see clearly because it is masked with the other parts that reflect the HDR.
I attach the normal if there is something wrong with it.
Title: Re: Corona light sample problem
Post by: maru on 2017-01-13, 15:16:42
I would say that both results are fine, but the hdri light is more uniform, so it is harder to see any imperfections.
You can also try swapping red/gree/blue channels of the normal map to make sure it is loaded correctly.