Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: C00P3R on 2017-01-12, 16:33:30
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When I use the layered material I am finding I have a lot of issues.
Displacement doesn't work.
Ambient occlusion doesn't work.
Bump doesn't work.
SSS doesn't work.
If I create a simple material with ANY of the above and then apply the same material via a layered material I loose the above settings.
Please could you help / fix this problem.
Thanks
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Could you post some examples of the issue you are describing? I am guessing that most of them should work if you apply them to the base material.
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cannot reproduce - all of these work, though some of them only in base material. Will reopen if a specific scene showing the problem is posted
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well okay then. Attached (I hope) is a max2017 max file. Corona 1.5 HF 2 used. Only one material, just swap the base and layer 0 material and see that the SSS does not give the correct results?
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What we can see in your attached scene is that the SSS properties are always taken from the base material. This is currently expected.
If there are some other issues with the layered materials, please also send scenes demonstrating it (the most recent report + scene was perfect).
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in this case though the SSS effect is NOT visible in the parts with the non-SSS material. In other words: If the translucency is placed in layer 0 and the base has no trans. then the effect is not there at all. If the translucent material is in the base and a non-SSS is in the layer 0 slot, the SSS-effect is only seen on the base material, NOT on the layer 0 material.
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Just to reignite an old thread, having a very similar issue here.
I have some grass that I'm trying to make frosty.
I have a layered material, the base is the grass, and layer 1 is the frost.
For the frost I want to add small displacement and a bit of translucency or SSS.
This doesn't work because the displacement is in layer 1.
How the frost appears is also affected by a falloff map.
If I apply the displacement to the base material, then I also have to duplicate the falloff so that the displacement works on the 'frosted' areas only.
This still doesn't solve the translucency/SSS issue
The other issue I have with this, is I was hoping to use the frosty setup for an entire scene. I'm not sure how practical this is when a lot of the base materials already have displacement?