Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Bug Reporting => [C4D] Resolved Bugs => Topic started by: 3DRenders on 2017-01-12, 09:31:43
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Hi guys,
One cannot use the ''Material Override'' option when there are Light Portals...It renders dark
Thanks Jireh3D
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If I am getting this right then you should exclude the portal objects from material override. :)
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Fix will appear in one of the daily builds
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Just a simple question or a feature request, if i may:
Would it be possible to make use of Cinema's integrated Material Override (it works with Corona for overriding materials but does not preserves the channels).
ie.
(https://i.imgur.com/CPNkqrN.jpg)
iirc, i did mention it some time ago...
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Fix will appear in one of the daily builds
thx Houska!
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Just a simple question or a feature request, if i may:
Would it be possible to make use of Cinema's integrated Material Override (it works with Corona for overriding materials but does not preserves the channels).
ie.
(https://i.imgur.com/CPNkqrN.jpg)
iirc, i did mention it some time ago...
I fear as c4d's native Material Override is a newer feature introduced with R17, corona would lose support for older c4d versions.
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True.
But as evolution is never ending process aimed into the future and not to the past - i assumed, since the framework is already built in, less work would be needed for implementation. Not to mention conforming to user's workflow is extra valued advantage.
Better to be step ahead than running behind, playing catch up.
Also, from practice: Majority of developers (DCC apps, 3rd party plugins) only support the last three (3) iterations or less - so 19, 18, 17 is fine then ;)
no fear - no spectacle
It's simply my humble opinion for better tomorrow...
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We have our data, burnin, don't worry. Once the ratio of users on an older version gets under certain threshold (certainly something below 1%, more realistically something around 0.25%), we can start thinking of dropping the older version support. Until then, it would be suicidal to cut our own userbase.
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I have no worries or doubts about Corona Team :D
Looks like i constructed the post badly. My intent is not to use force, terror or other similarly devised approaches, but to clear off any doubts, if such fear should appear. I too believe in (& strive toward) 'no exclusion' policy, especially if a kind of weak link appears, it just needs more care & better handling otherwise, the trust could break :(
And i also know how hard it is to upgrade main app (with scarce resources) since few things always break in the process...
ie. yesterday i've read (@ RS forums (https://www.redshift3d.com/forums/viewthread/17041/)) that r15 still works better for a character artist/animator then later releases but no plugin is made available - switching between versions is PITA when the intent is to save time and the user fall for faster rendering...
Yes, in this regard, Corona Team is a great example of good quality, managing & supporting customers.
:)
apology for derailing a bit here
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ie. yesterday i've read (can't find the link anymore) that r15 still works better for a character artist then later releases
Please find me that link. Was it Character Artist or Character Animator?
I'm a C. Artist and I think that especially the later versions are much better suited for Character creation, even though c4d sculpting is still crap compared to the competition. (I hate doing c. animation..maybe in the future if there's substantially more money involved)
However, with the new fbx features, abc support, expanded animation settings I'd even say later releases are better for that type of thing.
I don't know of any features that have been scrapped.(according to my limited knowledge of c.animation)
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Oh, my bad!
Character Animator, something about rigging or so iirc... looked all over, through browser history & forums... information overload lol... will look again with fresh mind ;)
EDIT: Found (w/o fresh mind - systematic approach did it ;) look up!