Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Monkeybrother on 2017-01-07, 17:05:20

Title: [feedback] Heavy scene (scattered vegetation) throws IR into a flickering loop.
Post by: Monkeybrother on 2017-01-07, 17:05:20
I'm having big problems with heavy scenes and interactive rendering. I have a few trees (instanced proxies) and a lawn with a corona scatter scattering grass tufts. Sometimes it works, but most of the time Corona just gets stuck in a loop and 3ds max starts flickering and blinking every ten seconds or so. Even if I turn off the scatterer and keep just the trees (20 or so), it's just stuck. I've included a screenshot of my task manager while it happens and as you can see, it loops and never goes above 50% ram.

While this is happening, the VFB and max gets unresponsive and I have to hammer the "Stop" button until it registers.

I think I started another thread about this when I first started trying Corona, but I can't find it now. When I ran into this problem that time I was on a different computer, using a different operating system, working on a different scene, but got the exact same thing.

(http://i68.tinypic.com/n3w8w7.jpg)

Title: Re: Heavy scene (scattered vegetation) throws IR into a flickering loop.
Post by: Ondra on 2017-01-07, 17:54:19
Can you create a minidump and send it to me (see my signature)?
Title: Re: Heavy scene (scattered vegetation) throws IR into a flickering loop.
Post by: Monkeybrother on 2017-01-07, 18:15:52
Sure. I'll do it as soon as I can.
Title: Re: Heavy scene (scattered vegetation) throws IR into a flickering loop.
Post by: Monkeybrother on 2017-01-11, 13:19:27
Ok, I hade time to make a mini dump. Where should I send it?

Edit: It's a different scene, I can send a mini dump for the other scene as well, if you need it.
Title: Re: Heavy scene (scattered vegetation) throws IR into a flickering loop.
Post by: maru on 2017-01-11, 15:12:30
You can send the minidumps (the more the better!) here: https://corona-renderer.com/upload/
Then please notify us in this thread.
Title: Re: Heavy scene (scattered vegetation) throws IR into a flickering loop.
Post by: Monkeybrother on 2017-01-11, 15:23:36
Ok, uploaded. I didn't get a confirmation that everything went well, but I hope it got there.
Title: Re: Heavy scene (scattered vegetation) throws IR into a flickering loop.
Post by: Ondra on 2017-01-11, 20:27:54
sorry, we didnt get it. Can you try again (And post the filename here)?
Title: Re: Heavy scene (scattered vegetation) throws IR into a flickering loop.
Post by: Monkeybrother on 2017-01-12, 08:57:21
Ok, I uploaded to the dropbox instead. I forgot to change the name, so it's "3dsmax.dmp".
Title: Re: Heavy scene (scattered vegetation) throws IR into a flickering loop.
Post by: maru on 2017-01-12, 14:58:38
Just a tip: it's usually good to pack the .dmp file into .zip or .rar and give it some distinct name. Packed dmp files can often get 100 times smaller.
Title: Re: Heavy scene (scattered vegetation) throws IR into a flickering loop.
Post by: Monkeybrother on 2017-01-24, 11:30:33
Hello again. I'm just curious if you have any idea what is causing this and if there is a fix coming for 1.6? It happens in all projects that are a bit heavy and it's making IR useless for me, basically.
Title: Re: Heavy scene (scattered vegetation) throws IR into a flickering loop.
Post by: Ondra on 2017-01-24, 13:12:24
yep, give us a month or two, fix is definitely planned
Title: Re: Heavy scene (scattered vegetation) throws IR into a flickering loop.
Post by: Monkeybrother on 2017-01-24, 14:11:02
yep, give us a month or two, fix is definitely planned

Great news, thanks!
Title: Re: Heavy scene (scattered vegetation) throws IR into a flickering loop.
Post by: Ondra on 2017-04-24, 18:16:56
are you rendering through a physical/vray camera? Does the problem go away if you use free view or standard camera?
Title: Re: Heavy scene (scattered vegetation) throws IR into a flickering loop.
Post by: Ondra on 2017-05-15, 12:44:03
Hi,
are you still having this issue? I see from the minidump that you were using some really old (november 2016) version