Chaos Corona Forum

Official Stuff => News => Topic started by: Ondra on 2013-09-01, 15:22:30

Title: Interactive rendering early prototype
Post by: Ondra on 2013-09-01, 15:22:30
still needs a ton of work
Title: Re: Interactive rendering early prototype
Post by: maru on 2013-09-01, 15:32:41
(http://i49.photobucket.com/albums/f255/krichlin/borat.jpg)
Title: Re: Interactive rendering early prototype
Post by: xt13r on 2013-09-01, 15:42:51
Amaaaaazing!
Title: Re: Interactive rendering early prototype
Post by: Tweekazoid on 2013-09-01, 15:55:20
the ambient lighting is by Corona sky?
Title: Re: Interactive rendering early prototype
Post by: Ondra on 2013-09-01, 16:00:44
no, it's just constant color
Title: Re: Interactive rendering early prototype
Post by: marioteodoru on 2013-09-01, 16:11:57
When? When?
Right now i'm loosing hours just renderings previews, after previews just to position a light .... when will be available ?
Title: Re: Interactive rendering early prototype
Post by: Ahmednibo on 2013-09-01, 16:53:01
This is awesome  ....fast and responsive ...I can't wait .
Title: Re: Interactive rendering early prototype
Post by: hglr123 on 2013-09-01, 17:14:40
Awesome mate! Thanks a lot! :)
Title: Re: Interactive rendering early prototype
Post by: cobra1979 on 2013-09-01, 17:46:28
That's great, it seems to be really fast. :D
Title: Re: Interactive rendering early prototype
Post by: Sam75 on 2013-09-01, 21:16:13
Great addition.
Title: Re: Interactive rendering early prototype
Post by: ecximer on 2013-09-01, 21:49:08
Still can't run. Continuing this error and crash Max.
Win7 Max14
Title: Re: Interactive rendering early prototype
Post by: Ondra on 2013-09-01, 22:19:25
dont bother with activeshade, it is far from being at least a bit usable ;)
Title: Re: Interactive rendering early prototype
Post by: yolao on 2013-09-02, 01:58:29
looks fantastic, keep going with the great work.

Cheers
Title: Re: Interactive rendering early prototype
Post by: Avan on 2013-09-03, 22:01:03
Realy fast. Fantastic!
Title: Re: Interactive rendering early prototype
Post by: cecofuli on 2013-09-05, 01:31:19
This is PT+PT, right? Also is it in your plains CoronaRT in DR? This can speed up a lot our workflow. I don't image how nice it will be play in RT with 10 nodes!!! XD
Title: Re: Interactive rendering early prototype
Post by: Ludvik Koutny on 2013-09-05, 09:40:34
This is PT+PT, right? Also is it in your plains CoronaRT in DR? This can speed up a lot our workflow. I don't image how nice it will be play in RT with 10 nodes!!! XD

It would completely ruin the purpose of interactive rendering. Point of interactive rendering is an instant feedback in order of milliseconds. I can not imagine how much would slower would interactive rendering feedback be if it needed to distribute and constantly re-update assets on a machine over a network, let alone 10 of them. It probably would not be even possible given average network bandwidth. And even if you had a fiber optic networking, it would still be a lot slower than bandwidth between just RAM an CPU on a single motherboard.

So DR for interactive rendering does not make any sense. It is also not intended for a final rendering, but rather for scene material/lighting/object placement/distribution tweaking.
Title: Re: Interactive rendering early prototype
Post by: cecofuli on 2013-09-05, 10:10:27
I disagree with you, cause VRay-RT (CPU and GPU) works very well (and fast) in DR! If you have 10 PC, the interactivity is very good. ;-)
Title: Re: Interactive rendering early prototype
Post by: rafpug on 2013-09-05, 14:03:56
...you are a great Ondra!
Title: Re: Interactive rendering early prototype
Post by: Ondra on 2013-09-05, 14:17:02
I disagree with you, cause VRay-RT (CPU and GPU) works very well (and fast) in DR! If you have 10 PC, the interactivity is very good. ;-)

it could be great if it was built in the application (so only commands get sent to render slaves, not entire scene). But I have my doubts how useful it will be with 400MB scene if it gets send every time you mode a teapot...
Title: Re: Interactive rendering early prototype
Post by: cecofuli on 2013-09-05, 14:22:44
I don't know how, internally, VRay-RT works. but it's a very good "boost" know that I can render in RT with all my nodes.
Honestly, I didn't use too much VRay-RT, cause it don't support all the VRay producer features.
Many times, it was faster to do some tests using fast LC with low settings, instead of using V-Ray RT.
For example, to initialize VRay-RT with heavy scene, we needed 30 sec or 2 minutes.
With regular VRay 10-15 seconds... :/ This is pity.
I hope Corona-RT will be faster!
Title: Re: Interactive rendering early prototype
Post by: Ondra on 2013-09-05, 14:26:33
there isn't and never will be anything as "Corona RT". The interactive renderer is and will always be exactly the same as the one used for final renders.
Title: Re: Interactive rendering early prototype
Post by: cecofuli on 2013-09-05, 14:37:03
Very good to know ;-)
Title: Re: Interactive rendering early prototype
Post by: lmikkelb on 2013-09-09, 19:17:24
Nice!
Title: Re: Interactive rendering early prototype
Post by: Ondra on 2013-09-18, 15:45:58
New video
Title: Re: Interactive rendering early prototype
Post by: goose1982 on 2013-09-18, 15:49:30
this looks really fantastic!!
Title: Re: Interactive rendering early prototype
Post by: hglr123 on 2013-09-18, 18:15:14
Great progress so far!
Title: Re: Interactive rendering early prototype
Post by: xt13r on 2013-09-18, 19:08:52
Interactive render works great! Special thanks for
But really wants material slots to be viewable while interactive render working:)
Title: Re: Interactive rendering early prototype
Post by: killik on 2013-09-19, 04:21:17
excellent work!
Title: Re: Interactive rendering early prototype
Post by: Paul Jones on 2013-09-24, 10:56:23
DR would be awesome!
Title: Re: Interactive rendering early prototype
Post by: 3dio on 2013-11-02, 03:31:02
DR would be awesome!

Jones,
i have tried it! But some brains here claim that because Arnold does not have it, we don't need it either :)
http://forum.corona-renderer.com/index.php/topic,285.msg10045.html#msg10045 (http://forum.corona-renderer.com/index.php/topic,285.msg10045.html#msg10045)

Before i risk to get ban, i have simply put my proposal and corona renderer aside till the matter take the natural way and it get implemented. Some day.
From what i see the developer is busy on few other fronts and it looks very good.
Title: Re: Interactive rendering early prototype
Post by: maru on 2013-11-02, 12:21:52
Guys, just browse the forums. Early version of DR is already implemented.
Title: Re: Interactive rendering early prototype
Post by: pokoy on 2013-11-08, 19:09:00
The preview looks great, the region feature is fantastic. Great to see some innovation in this field, very promising :)
Title: Re: Interactive rendering early prototype
Post by: daveyt on 2014-09-22, 20:24:14
Is there anymore news on the future of the interactive standalone,
would like to hear more about it.

regards
Title: Re: Interactive rendering early prototype
Post by: Tanakov on 2014-09-23, 11:53:34
Good question, browse the forum a bit more the future is bright. I mean that the team is working on it as one of the priorities, have some more patience, this must take time.
Title: Re: Interactive rendering early prototype
Post by: marioteodoru on 2014-09-24, 21:28:14
I don't understand why?! It worked perfect a year ago!
Title: Re: Interactive rendering early prototype
Post by: Ondra on 2014-09-24, 21:46:21
actually it did not work with any serious scene. I had to throw that entire implementation out and do it differently, without relying on 3dsmax activeshade, which is broken beyond repair.
Title: Re: Interactive rendering early prototype
Post by: cecofuli on 2014-09-24, 23:18:30
Better solution IMO, like octane does

Title: Re: Interactive rendering early prototype
Post by: gabrielefx on 2014-09-25, 09:31:13
actually it did not work with any serious scene. I had to throw that entire implementation out and do it differently, without relying on 3dsmax activeshade, which is broken beyond repair.

:)

good idea.
With Keyshot we have a decent RT feedback and it's Embree based.
With Octane we have a super fast RT feedback but it's gpu driven.
Mixing both worlds is the answer. Thea use both worlds but it's very unstable in Max using Activeshade.
You know very well Max and I think you could implement the best RT engine.

regards
Title: Re: Interactive rendering early prototype
Post by: lacilaci on 2014-09-25, 09:38:39
actually it did not work with any serious scene. I had to throw that entire implementation out and do it differently, without relying on 3dsmax activeshade, which is broken beyond repair.

:)

good idea.
With Keyshot we have a decent RT feedback and it's Embree based.
With Octane we have a super fast RT feedback but it's gpu driven.
Mixing both worlds is the answer. Thea use both worlds but it's very unstable in Max using Activeshade.
You know very well Max and I think you could implement the best RT engine.

regards

It is not a separate RT engine, it is corona just in interactive mode.
Title: Re: Interactive rendering early prototype
Post by: juang3d on 2014-09-25, 17:25:10
Keyshot embree? It was iRay, right? Is it's real time feedback based on Embree so it does not uses the GPU?

Cheers.
Title: Re: Interactive rendering early prototype
Post by: Captain Obvious on 2014-09-26, 01:05:11
Keyshot embree? It was iRay, right? Is it's real time feedback based on Embree so it does not uses the GPU?

Cheers.
Keyshot isn't iray. It's some in-house engine. Bunkspeed is iray.
Title: Re: Interactive rendering early prototype
Post by: marioteodoru on 2014-09-27, 23:57:18
I trust you keymaster! Actually i use it mainly for product visualization, so simple scenes. But it wasn't hurting anybody being there, you know what i mean? :)
When do you think we can have it back?

Title: Re: Interactive rendering early prototype
Post by: Tanakov on 2014-09-29, 00:12:28
I kinda think that implementing back the broken RT would be a better solution than not having anything. Just put a giant label "Unstable Use at own risk", and let people play with it.
Title: Re: Interactive rendering early prototype
Post by: vkiuru on 2014-09-29, 10:33:06
I kinda think that implementing back the broken RT would be a better solution than not having anything. Just put a giant label "Unstable Use at own risk", and let people play with it.

I support this idea and add that then you leave it like that and direct your energy and resources to matters that are more important ;)

Or is this something your future paying customers honestly want? I never saw the benefits with Vray RT and Octane, other than buying Octane in 2010 because it was a "nice, cheap toy". Never used either of those implementations with real, paying projects.
Title: Re: Interactive rendering early prototype
Post by: Tanakov on 2014-09-30, 00:46:08
I kinda think that implementing back the broken RT would be a better solution than not having anything. Just put a giant label "Unstable Use at own risk", and let people play with it.

I support this idea and add that then you leave it like that and direct your energy and resources to matters that are more important ;)

Or is this something your future paying customers honestly want? I never saw the benefits with Vray RT and Octane, other than buying Octane in 2010 because it was a "nice, cheap toy". Never used either of those implementations with real, paying projects.

I my self was once working for a company that made fireplaces, I was making quite a lot of interiors for them there was a lot of tricky surfaces to expose aswell as some ocasional imperfections using RT, I was able to set the light exacly as I waned way faster than render-move style. Its a huge time saver for those that work on crative packshots etc. RT is not my #1, but it surely helps especialy when you are designing something with someone like my new boss, she knows nothing about the program and gets a bit iritated when I need to render-more-click-render-more-render.. anyway its a nice tool.
Title: Re: Interactive rendering early prototype
Post by: vkiuru on 2014-10-01, 08:59:53
I kinda think that implementing back the broken RT would be a better solution than not having anything. Just put a giant label "Unstable Use at own risk", and let people play with it.

I support this idea and add that then you leave it like that and direct your energy and resources to matters that are more important ;)

Or is this something your future paying customers honestly want? I never saw the benefits with Vray RT and Octane, other than buying Octane in 2010 because it was a "nice, cheap toy". Never used either of those implementations with real, paying projects.

I my self was once working for a company that made fireplaces, I was making quite a lot of interiors for them there was a lot of tricky surfaces to expose aswell as some ocasional imperfections using RT, I was able to set the light exacly as I waned way faster than render-move style. Its a huge time saver for those that work on crative packshots etc. RT is not my #1, but it surely helps especialy when you are designing something with someone like my new boss, she knows nothing about the program and gets a bit iritated when I need to render-more-click-render-more-render.. anyway its a nice tool.

Well I agree with the render/cancel/change settings/render/cancel/change settings -perspective.. kind of.

I think if you (not you specifically!) have a hard time getting materials to look right you're overcomplicating the process somehow and the issue lies in the user and no amount of real-time rendering will solve that. Then there's the part about setting a product shot to look right. Well, sure, but nowadays you can already accurately see the exact direction the shadows of your lights go when setting them in the viewport. As for rendering said environment, what else do you need? surely it doesn't take much time to do a test render and see what's up.

Also last I used any of those implementations there were a lot of issues such as long waiting times - or even having to restart the RT engine - when merging in new objects or doing something else the engine disliked. It just seems like a gimmick to me still and I hope it's left alone as long as it takes time off of getting the core elements right.
Title: Re: Interactive rendering early prototype
Post by: blank... on 2014-10-01, 09:35:00
but it surely helps especialy when you are designing something with someone like my new boss, she knows nothing about the program and gets a bit iritated when I need to render-more-click-render-more-render

What a great boss to have :)
Tell her a faster computer would help speed things up, throw the ball in her court :)
Title: Re: Interactive rendering early prototype
Post by: maru on 2014-10-01, 09:47:01
Quote
nowadays you can already accurately see the exact direction the shadows of your lights go when setting them in the viewport
How about GI shadows or caustics? ;)

Title: Re: Interactive rendering early prototype
Post by: tomislavn on 2014-10-01, 09:48:48
but it surely helps especialy when you are designing something with someone like my new boss, she knows nothing about the program and gets a bit iritated when I need to render-more-click-render-more-render

What a great boss to have :)
Tell her a faster computer would help speed things up, throw the ball in her court :)

Was just about to say that :D hehe. Anyway, a big plus with progressive renderers (Corona included) is exactly this - you can see your light setup pretty much instantly so I don't really see the rush for interactive rendering. In most of my scenes I can see if I am satisfied with my general lightning in almost 10 seconds after clicking render.

I am rather up for adding some other features before that :)
Title: Re: Interactive rendering early prototype
Post by: Tanakov on 2014-10-02, 13:22:18
About my boss she is not bad, just gets bored/irritated fast ;)

Its not like Im in guag's ;)

I think that some of you are right, leaving the RT out is a better marketing move than adding some "garbage" implementation.
Title: Re: Interactive rendering early prototype
Post by: Stan_But on 2014-10-03, 15:04:53
Hi all!
Great update! Thanks for it!
How can I stop interactive rendering for example with 20 passes?
Title: Re: Interactive rendering early prototype
Post by: zzubnik on 2014-10-03, 15:17:01
I was wondering if separate render size and passes control would be beneficial to the interactive rendering.
Title: Re: Interactive rendering early prototype
Post by: Stan_But on 2014-10-03, 16:21:37
And yet...
What is the function for use the interactive mode to link it with button? I mean to run interactive mode in one of viewports