Chaos Corona Forum
Official Stuff => News => Topic started by: Ondra on 2013-09-01, 15:22:30
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still needs a ton of work
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(http://i49.photobucket.com/albums/f255/krichlin/borat.jpg)
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Amaaaaazing!
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the ambient lighting is by Corona sky?
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no, it's just constant color
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When? When?
Right now i'm loosing hours just renderings previews, after previews just to position a light .... when will be available ?
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This is awesome ....fast and responsive ...I can't wait .
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Awesome mate! Thanks a lot! :)
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That's great, it seems to be really fast. :D
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Great addition.
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Still can't run. Continuing this error and crash Max.
Win7 Max14
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dont bother with activeshade, it is far from being at least a bit usable ;)
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looks fantastic, keep going with the great work.
Cheers
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Realy fast. Fantastic!
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This is PT+PT, right? Also is it in your plains CoronaRT in DR? This can speed up a lot our workflow. I don't image how nice it will be play in RT with 10 nodes!!! XD
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This is PT+PT, right? Also is it in your plains CoronaRT in DR? This can speed up a lot our workflow. I don't image how nice it will be play in RT with 10 nodes!!! XD
It would completely ruin the purpose of interactive rendering. Point of interactive rendering is an instant feedback in order of milliseconds. I can not imagine how much would slower would interactive rendering feedback be if it needed to distribute and constantly re-update assets on a machine over a network, let alone 10 of them. It probably would not be even possible given average network bandwidth. And even if you had a fiber optic networking, it would still be a lot slower than bandwidth between just RAM an CPU on a single motherboard.
So DR for interactive rendering does not make any sense. It is also not intended for a final rendering, but rather for scene material/lighting/object placement/distribution tweaking.
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I disagree with you, cause VRay-RT (CPU and GPU) works very well (and fast) in DR! If you have 10 PC, the interactivity is very good. ;-)
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...you are a great Ondra!
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I disagree with you, cause VRay-RT (CPU and GPU) works very well (and fast) in DR! If you have 10 PC, the interactivity is very good. ;-)
it could be great if it was built in the application (so only commands get sent to render slaves, not entire scene). But I have my doubts how useful it will be with 400MB scene if it gets send every time you mode a teapot...
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I don't know how, internally, VRay-RT works. but it's a very good "boost" know that I can render in RT with all my nodes.
Honestly, I didn't use too much VRay-RT, cause it don't support all the VRay producer features.
Many times, it was faster to do some tests using fast LC with low settings, instead of using V-Ray RT.
For example, to initialize VRay-RT with heavy scene, we needed 30 sec or 2 minutes.
With regular VRay 10-15 seconds... :/ This is pity.
I hope Corona-RT will be faster!
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there isn't and never will be anything as "Corona RT". The interactive renderer is and will always be exactly the same as the one used for final renders.
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Very good to know ;-)
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Nice!
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New video
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this looks really fantastic!!
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Great progress so far!
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Interactive render works great! Special thanks for
But really wants material slots to be viewable while interactive render working:)
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excellent work!
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DR would be awesome!
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DR would be awesome!
Jones,
i have tried it! But some brains here claim that because Arnold does not have it, we don't need it either :)
http://forum.corona-renderer.com/index.php/topic,285.msg10045.html#msg10045 (http://forum.corona-renderer.com/index.php/topic,285.msg10045.html#msg10045)
Before i risk to get ban, i have simply put my proposal and corona renderer aside till the matter take the natural way and it get implemented. Some day.
From what i see the developer is busy on few other fronts and it looks very good.
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Guys, just browse the forums. Early version of DR is already implemented.
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The preview looks great, the region feature is fantastic. Great to see some innovation in this field, very promising :)
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Is there anymore news on the future of the interactive standalone,
would like to hear more about it.
regards
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Good question, browse the forum a bit more the future is bright. I mean that the team is working on it as one of the priorities, have some more patience, this must take time.
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I don't understand why?! It worked perfect a year ago!
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actually it did not work with any serious scene. I had to throw that entire implementation out and do it differently, without relying on 3dsmax activeshade, which is broken beyond repair.
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Better solution IMO, like octane does
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actually it did not work with any serious scene. I had to throw that entire implementation out and do it differently, without relying on 3dsmax activeshade, which is broken beyond repair.
:)
good idea.
With Keyshot we have a decent RT feedback and it's Embree based.
With Octane we have a super fast RT feedback but it's gpu driven.
Mixing both worlds is the answer. Thea use both worlds but it's very unstable in Max using Activeshade.
You know very well Max and I think you could implement the best RT engine.
regards
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actually it did not work with any serious scene. I had to throw that entire implementation out and do it differently, without relying on 3dsmax activeshade, which is broken beyond repair.
:)
good idea.
With Keyshot we have a decent RT feedback and it's Embree based.
With Octane we have a super fast RT feedback but it's gpu driven.
Mixing both worlds is the answer. Thea use both worlds but it's very unstable in Max using Activeshade.
You know very well Max and I think you could implement the best RT engine.
regards
It is not a separate RT engine, it is corona just in interactive mode.
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Keyshot embree? It was iRay, right? Is it's real time feedback based on Embree so it does not uses the GPU?
Cheers.
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Keyshot embree? It was iRay, right? Is it's real time feedback based on Embree so it does not uses the GPU?
Cheers.
Keyshot isn't iray. It's some in-house engine. Bunkspeed is iray.
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I trust you keymaster! Actually i use it mainly for product visualization, so simple scenes. But it wasn't hurting anybody being there, you know what i mean? :)
When do you think we can have it back?
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I kinda think that implementing back the broken RT would be a better solution than not having anything. Just put a giant label "Unstable Use at own risk", and let people play with it.
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I kinda think that implementing back the broken RT would be a better solution than not having anything. Just put a giant label "Unstable Use at own risk", and let people play with it.
I support this idea and add that then you leave it like that and direct your energy and resources to matters that are more important ;)
Or is this something your future paying customers honestly want? I never saw the benefits with Vray RT and Octane, other than buying Octane in 2010 because it was a "nice, cheap toy". Never used either of those implementations with real, paying projects.
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I kinda think that implementing back the broken RT would be a better solution than not having anything. Just put a giant label "Unstable Use at own risk", and let people play with it.
I support this idea and add that then you leave it like that and direct your energy and resources to matters that are more important ;)
Or is this something your future paying customers honestly want? I never saw the benefits with Vray RT and Octane, other than buying Octane in 2010 because it was a "nice, cheap toy". Never used either of those implementations with real, paying projects.
I my self was once working for a company that made fireplaces, I was making quite a lot of interiors for them there was a lot of tricky surfaces to expose aswell as some ocasional imperfections using RT, I was able to set the light exacly as I waned way faster than render-move style. Its a huge time saver for those that work on crative packshots etc. RT is not my #1, but it surely helps especialy when you are designing something with someone like my new boss, she knows nothing about the program and gets a bit iritated when I need to render-more-click-render-more-render.. anyway its a nice tool.
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I kinda think that implementing back the broken RT would be a better solution than not having anything. Just put a giant label "Unstable Use at own risk", and let people play with it.
I support this idea and add that then you leave it like that and direct your energy and resources to matters that are more important ;)
Or is this something your future paying customers honestly want? I never saw the benefits with Vray RT and Octane, other than buying Octane in 2010 because it was a "nice, cheap toy". Never used either of those implementations with real, paying projects.
I my self was once working for a company that made fireplaces, I was making quite a lot of interiors for them there was a lot of tricky surfaces to expose aswell as some ocasional imperfections using RT, I was able to set the light exacly as I waned way faster than render-move style. Its a huge time saver for those that work on crative packshots etc. RT is not my #1, but it surely helps especialy when you are designing something with someone like my new boss, she knows nothing about the program and gets a bit iritated when I need to render-more-click-render-more-render.. anyway its a nice tool.
Well I agree with the render/cancel/change settings/render/cancel/change settings -perspective.. kind of.
I think if you (not you specifically!) have a hard time getting materials to look right you're overcomplicating the process somehow and the issue lies in the user and no amount of real-time rendering will solve that. Then there's the part about setting a product shot to look right. Well, sure, but nowadays you can already accurately see the exact direction the shadows of your lights go when setting them in the viewport. As for rendering said environment, what else do you need? surely it doesn't take much time to do a test render and see what's up.
Also last I used any of those implementations there were a lot of issues such as long waiting times - or even having to restart the RT engine - when merging in new objects or doing something else the engine disliked. It just seems like a gimmick to me still and I hope it's left alone as long as it takes time off of getting the core elements right.
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but it surely helps especialy when you are designing something with someone like my new boss, she knows nothing about the program and gets a bit iritated when I need to render-more-click-render-more-render
What a great boss to have :)
Tell her a faster computer would help speed things up, throw the ball in her court :)
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nowadays you can already accurately see the exact direction the shadows of your lights go when setting them in the viewport
How about GI shadows or caustics? ;)
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but it surely helps especialy when you are designing something with someone like my new boss, she knows nothing about the program and gets a bit iritated when I need to render-more-click-render-more-render
What a great boss to have :)
Tell her a faster computer would help speed things up, throw the ball in her court :)
Was just about to say that :D hehe. Anyway, a big plus with progressive renderers (Corona included) is exactly this - you can see your light setup pretty much instantly so I don't really see the rush for interactive rendering. In most of my scenes I can see if I am satisfied with my general lightning in almost 10 seconds after clicking render.
I am rather up for adding some other features before that :)
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About my boss she is not bad, just gets bored/irritated fast ;)
Its not like Im in guag's ;)
I think that some of you are right, leaving the RT out is a better marketing move than adding some "garbage" implementation.
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Hi all!
Great update! Thanks for it!
How can I stop interactive rendering for example with 20 passes?
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I was wondering if separate render size and passes control would be beneficial to the interactive rendering.
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And yet...
What is the function for use the interactive mode to link it with button? I mean to run interactive mode in one of viewports