Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: JakubCech on 2016-12-19, 13:48:59

Title: Deformed edges on object by Bump/Displacement - How to?
Post by: JakubCech on 2016-12-19, 13:48:59
Lets say I want to create a curb like this
(http://www.bldgblog.com/wp-content/uploads/2015/04/CurbsTwoWEB.jpg)
Where only edges are heavily deformed. Deform edges script is not sufficient for such detail and I do not want to spend time in zbrush or do any complicated stuff. I would love to use bump/displacement for this by using some map I already have but map is applied on whole object - how can I limit the map to be smoothly applied on edges only? As far as I tried, CoronaAO, RoundEdges and Wire does not work in Bump/Displacement slot.
Thank you for suggestions.
Jakub
Title: Re: Deformed edges on object by Bump/Displacement - How to?
Post by: maru on 2016-12-19, 16:05:31
My first guess is using vertex paint as the mask for the displacement. I think there was a script which automatically baked vertex colors based on AO, but I cannot find it. You can also paint the vertices manually if that's not a very complex object.