Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Corona Goodies - User Contributions => Topic started by: Nik on 2016-12-10, 16:27:26
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Hi, I wanna share my sparkly snow shader for static and animation.
Here's a pure render with Corona Glares enabled, nothing more. Bright sparkles are generated by CoronaSun which visible in reflections.
It's very simple as you can see.
(http://drive.google.com/uc?id=0BxpKFwOhbZddNElRWHRsUm5JOFk)
I generated pyramids NormalMap for it, because I found that "Carpaint NGgons NormalMap" doesn't give me nice sparkles. Here is 100% crop of this texture.
(http://drive.google.com/uc?id=0BxpKFwOhbZddVmpmamowaTVORE0)
And a flakes mask of course.
Download rar with all stuff (https://drive.google.com/open?id=0BxpKFwOhbZddbDZrVmphQnViWTg)
P.S. If somebody will find it useful please post your examples of this shader :)
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Neat! Thank you
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Sparkling effect is nice, but your snow doesn't look like it's made of water.
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I saw nice closeup snow shader with displace on forum but didn't see snow for distance renders so I made this one.
Do you think it needs some SSS?
BTW for animation we need a fast shader and I think SSS won't be fast
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No, I think for distant snow in animation this could work...
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Pretty neat, but sparkling is way too fast, too chaotic. Now sparkles appears in different place every single frame, while it should stick in the same place for 2-3 frames to get more pleasing view. Maybe lowering normal bump strength would help here?
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Forgot to mention that I already finished a project with this snow and I just shared it :) so I actually don't need to improve it. But thanks anyway and maybe these advices will help people who download this shader or normalmap.