Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: SaY on 2016-12-09, 22:32:17

Title: Bloom/Glare doesnt work with Cubemap/Spherical/Cylindrical cameras
Post by: SaY on 2016-12-09, 22:32:17
Bloom and Glare effects are currently being applied to the entire image, overlapping the seams of the images then  the Cube/Spherical/Cylinder camera projection is used.
Title: Re: Bloom/Glare doesnt work with Cubemap/Spherical/Cylindrical cameras
Post by: romullus on 2016-12-09, 23:01:29
I think this should be fixed in next daily build: https://forum.corona-renderer.com/index.php/topic,14143.msg90955.html#msg90955
Title: Re: Bloom/Glare doesnt work with Cubemap/Spherical/Cylindrical cameras
Post by: Dream Think Lab on 2017-01-17, 21:08:29

The solution in the meantime is to add a CShading_Beauty pass to your Render Elements and make sure that "Apply bloom and glare" is unticked. This will give you a pass that you can use to feather out the problematic areas of bloom and glare in post.