Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: ous_gt on 2013-08-27, 12:55:51

Title: Texturing scatter
Post by: ous_gt on 2013-08-27, 12:55:51
Hello. I just wanted to ask if i can use texture images on a scattered object? For example a carpet like this:

(http://www.haliyikama.tv/wp-content/uploads/2012/03/Zeytinburnu-Hal%C4%B1-Y%C4%B1kama.jpg)
Title: Re: Texturing scatter
Post by: Oltskul on 2013-08-27, 13:03:45
it reminds me:

OK, little bit cc to "my" props, for Grand Theft Corona scene.

this works as scene for itself:) Coments and Criticism is more than welcome!
but it was world mapped procedural map :/

and +1 for this!

Title: Re: Texturing scatter
Post by: maru on 2013-08-27, 13:09:15
You can convert scatter to editable mesh but it's far from a good solution.
Title: Re: Texturing scatter
Post by: ous_gt on 2013-08-27, 13:33:58
Yeah it's not a good idea to convert. I guess Keymaster should add a texture configuration tool to coronascatter.
Title: Re: Texturing scatter
Post by: ecximer on 2013-08-27, 15:38:41
Why you don't use Hair and Fur?
I receive in it more than sufficient result.

(https://photos-3.dropbox.com/t/0/AACIX8_VSQT-7D_E2uGuD718vrp4XINcX_f47CTXcQSJYQ/12/140573916/jpeg/2048x1536/3/1377615600/0/2/Fur%20and%20Corona%201.jpg/IZTwArmp3aQpDJW6CLTq3DA2cq6EQOmxYsHrDUhwHr4)
(https://photos-3.dropbox.com/t/0/AACqdfPcuQ5Ues-KeXjqYoolU3cKmMgVYs_BARR2GhXmRQ/12/140573916/jpeg/2048x1536/3/1377615600/0/2/Fur%20and%20Corona%202.jpg/TPSIkI1TmXwgxQrq9YpUzJ0WA8TnQcjKdJ83kx_IXy4)
(https://photos-4.dropbox.com/t/0/AAB7kECupkQorB0wR6TGfCdY7JvTE--5CVnMlMnzrl0iPQ/12/140573916/jpeg/2048x1536/3/1377615600/0/2/Fur%20and%20Corona%203.jpg/2r6R74LFTZFNbZWEUUjIP8S7NFfFqhkNHNW7luydPhs)
Title: Re: Texturing scatter
Post by: Ondra on 2013-08-27, 16:17:41
I would too suggest using world space mapping :D
Title: Re: Texturing scatter
Post by: maru on 2013-08-27, 16:29:19
I would too suggest using world space mapping :D
I tried it but each scattered object has the same mapping that the source object has so if it has world-space mapping, all the scattered objects will have it mapped the same way.
Or maybe I'm doing it wrong.