Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: pokoy on 2016-11-24, 15:22:22

Title: Add GBuffer ID visibility options to LightMtl
Post by: pokoy on 2016-11-24, 15:22:22
I'm facing a situation where I need to assign GBuffer IDs to LightMtl objects but there's no way to do it, it seems? After all it's geometry that may be visible directly so having a way to control GBuffer visibility would be very welcome.
Title: Re: Add GBuffer ID visibility options to LightMtl
Post by: Ondra on 2017-03-12, 17:07:27
Do you mean CoronaLightMtl or CoronaLight? And material or object gbuffer ID? I just checked and it is possible to assign object ID to CoronaLight and both objct nad mtl ID to coronalightmtl
Title: Re: Add GBuffer ID visibility options to LightMtl
Post by: pokoy on 2017-03-12, 18:40:23
I meant the same buffer ID controls we have in the normal CoronaMtl. If I remember correctly it was an airfield with thousands of objects with CoronaLight materials and there was no way to control IDs to render masks based on the material.
Title: Re: Add GBuffer ID visibility options to LightMtl
Post by: Ondra on 2017-03-12, 20:03:26
so gbuffer override for  >16 values. That is fair, will add
Title: Re: Add GBuffer ID visibility options to LightMtl
Post by: Ondra on 2017-03-12, 20:55:09
added
Title: Re: Add GBuffer ID visibility options to LightMtl
Post by: pokoy on 2017-03-13, 11:54:10
Great, thanks x 10K!