Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: pokoy on 2016-11-24, 15:22:22
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I'm facing a situation where I need to assign GBuffer IDs to LightMtl objects but there's no way to do it, it seems? After all it's geometry that may be visible directly so having a way to control GBuffer visibility would be very welcome.
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Do you mean CoronaLightMtl or CoronaLight? And material or object gbuffer ID? I just checked and it is possible to assign object ID to CoronaLight and both objct nad mtl ID to coronalightmtl
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I meant the same buffer ID controls we have in the normal CoronaMtl. If I remember correctly it was an airfield with thousands of objects with CoronaLight materials and there was no way to control IDs to render masks based on the material.
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so gbuffer override for >16 values. That is fair, will add
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added
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Great, thanks x 10K!