Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: Volodymyr.Lysak.STEALTH on 2016-11-22, 15:15:48

Title: CoronaDisplacementMod doesn't work with CoronaMultiMap
Post by: Volodymyr.Lysak.STEALTH on 2016-11-22, 15:15:48
I decided to make an old parquet with displacement and looks like I found a bug. Displacement applies only first map slot in the CoronaMultiMap and ignores any other slots.
On the attached render you can see only one type of displacement, but CoronaMultiMap has two different maps.
Title: Re: CoronaDisplacementMod doesn't work with CoronaMultiMap
Post by: romullus on 2016-11-22, 15:36:24
Works fine here. Can you show your multimap settings screen?
Title: Re: CoronaDisplacementMod doesn't work with CoronaMultiMap
Post by: Volodymyr.Lysak.STEALTH on 2016-11-22, 16:33:47
Here is settings. Maybe it's because of instances? And I using Corona 1.5 demo (without hotfixes)
Title: Re: CoronaDisplacementMod doesn't work with CoronaMultiMap
Post by: romullus on 2016-11-22, 16:47:19
Instance mode is working too. Could you attach simplified scene without textures? Perhaps that would help to faster find a problem.
Title: Re: CoronaDisplacementMod doesn't work with CoronaMultiMap
Post by: romullus on 2016-11-22, 16:52:10
Just a silly thought came to my mind, maybe you're confusing instances with elements? Does your parquet planks are separate objects or single mesh?

Edit: i just discovered that if your planks are instances and not unique objects, then indeed multimap passes through displacement only from one map. I think this is bug afterall, since diffuse is working as expected.
Title: Re: CoronaDisplacementMod doesn't work with CoronaMultiMap
Post by: Volodymyr.Lysak.STEALTH on 2016-11-22, 16:58:08
Exactly! My parquet planks are separate object instances. If i make planks unique then Corona will eat all of my 24GB of RAM...

Thank you for help! I hope it's possible to fix.