Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: rafpug on 2013-08-25, 09:16:08
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Good morning
I imported a Xfrog tree in 3dstudio.
The map ID of the trunk I have trouble.
Maybe I have to separate the object trunk?
Or should I work better on UVM Maps + Material ID?
Thanks
Raf
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MaxScript Detach byID : 2006-10-20
http://www.scriptspot.com/3ds-max/scripts/detach-by-material-id (http://www.scriptspot.com/3ds-max/scripts/detach-by-material-id)
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Trunk element "script" - detach byID
Bitmap ---> Coordinate Mapping : Explicit Map Channel
UVW Map ---> Parameter : Box
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Oleander
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I have to review the mapping of the flower - leaves shadows incorrect
Good lunch
in early
Raf
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BS09_Oleander
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CoronaScatter
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CoronaProxy
I enter the proxy object and render it does not appear like the original
There is a passage to follow?
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have you assigned it the original material?
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CoronaProxy
You are right ... I had to assign the material. Perfect!
Thank you very much Ondra
Greetings
Raf
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Xfrog object exported from 3DStudioMax in. obj (correct mapping) without the use of the modifier UVW Mapping.
Maps generated with CrazyBump
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PT + PT
Sampling : Pts 16 Msi 7
Post processing : compensation -3,5
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Hi, I imported an xfrog tree but when I scatter it with corona, it separates the object in leaves, trunk and roots and scatters them differently. Any ideas?
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I once had this program, but it seemed odd to me. Especialy that there were so fiew tutorials, is it worth trying again?
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The trees are great, I used some of the free ones. But I have this scattering problem. I think I have to use a collapsed mesh or their obj format
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Hi, I imported an xfrog tree but when I scatter it with corona, it separates the object in leaves, trunk and roots and scatters them differently. Any ideas?
Hello
..XfrogA5Win32Max9.dlo ( to 3dsmax 9 ) ---> import .xfrog - export .obj
Regards