Chaos Corona Forum

General Category => Gallery => Work in Progress/Tests => Topic started by: marioteodoru on 2013-08-24, 11:03:27

Title: Too Loooong ?
Post by: marioteodoru on 2013-08-24, 11:03:27
Hi,

i am struglling with this scene for some time now.
(http://imageshack.us/photo/my-images/443/4mag.jpg/)

(http://imageshack.us/photo/my-images/856/q3te.jpg/)

It's been 23 hours.... and i'm still not happy with the details and the AA.  Can anybody explain why maxwell images have very rich pixels, very dense.. and corona images are very pixelated... please excuse my ignorance in technical terms.
Title: Re: Too Loooong ?
Post by: marioteodoru on 2013-08-24, 11:05:01
(http://img856.imageshack.us/img856/5449/q3te.jpg)[/URL]

Title: Re: Too Loooong ?
Post by: marioteodoru on 2013-08-24, 11:06:45
Also, i'm stupid with posting images...
here it is

(http://img443.imageshack.us/img443/5829/4mag.jpg)
Title: Re: Too Loooong ?
Post by: Ondra on 2013-08-24, 11:15:32
Can you screenshot your render settings?
Title: Re: Too Loooong ?
Post by: marioteodoru on 2013-08-24, 11:21:24
second post has the printscreen .. can u see it ?
Title: Re: Too Loooong ?
Post by: Ondra on 2013-08-24, 11:24:52
ah. Switch to renderer: progressive, primary and secondary solvers: path tracing. It should give you much faster result with almost the same quality. Bidir is just an experimental feature, it is not production-ready
Title: Re: Too Loooong ?
Post by: marioteodoru on 2013-08-24, 11:45:27
I see. From what i read, i understood that Bdir/VCM is the only way for glass and liquid with real caustics. So, the result will e basically the same? realistic rendering for glass is very important for me.

Thank you for the tip.

Title: Re: Too Loooong ?
Post by: Ondra on 2013-08-24, 12:15:56
it depends on the scene. As long as you don't have any sharp light sources, like this scene, you will get great result with just PT+PT