Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: matsu on 2016-11-14, 14:38:39

Title: Addition to CoronaWire
Post by: matsu on 2016-11-14, 14:38:39
One feature - maybe small, but possibly very useful - would be to have the option to soften the edges of the CoronaWire map. Even better would be to be able to control the falloff curve, and to have it work properly as a bump map.

Very useful when making tiles and such, since you can completely skip UVW mapping.
Title: Re: Addition to CoronaWire
Post by: Ondra on 2017-03-16, 19:58:59
added
Title: Re: Addition to CoronaWire
Post by: PROH on 2017-06-13, 15:05:38
@Ondra: Yes, falloff is added, but it still doesn't work as a bump map (Corona 1.6.1).

Any plans to do so?
Title: Re: Addition to CoronaWire
Post by: Ondra on 2017-06-14, 09:38:53
yes, there will be bump adapter in 1.7
Title: Re: Addition to CoronaWire
Post by: Frood on 2017-06-14, 09:46:36
Does that mean we can finally pipe everything through some "CoroaBump" node  and it converts RGB to bump no matter where it comes from? And will it handle blurring + filtering as well?


Good Luck


Title: Re: Addition to CoronaWire
Post by: Ondra on 2017-06-14, 13:50:46
yes on all. As a sidenote, using "native" bump will be probably still faster in maps that support bump mapping.
Title: Re: Addition to CoronaWire
Post by: Frood on 2017-06-14, 17:19:41
Well, that´s good news! I have allways wondered why there is no default max map doing exactly this.


Good Luck