Chaos Corona Forum
General Category => Gallery => Work in Progress/Tests => Topic started by: Chakib on 2013-08-20, 21:12:10
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Hi guys, here is a wip of a Bed model for my next interior bedroom scene,
It's entirely done by me using max,zbrush and Marvelous and it's pretty high poly model.
I've used Corona because i saw it handles great big renders and dense models,
This render test took about 3h30 for 3K res with my core2quad q6600 2,8ghz oc ( yeah the slow one :s )
Post added
(http://imageshack.us/a/img716/6301/6wh6.jpg)
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Very good!!!
And bump work very well ;)
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Very good!!!
And bump work very well ;)
Thanks polymax !
Yeah it does work just fine now.
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What a cute little bed. ;)
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Just coming back from gamescom - feet hurt, head feels squishy and I wish I had such a comfy looking bed as you did here. Would like to dig my head into this lovely soft pillow and take a long nap.... if only it would not look like 10 cm long :D
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haha thanks guys !
yes it looks like a little tiny cute bed maybe because of the hdri background, but it's in realworld size, when i'll finish it i'll add it in a nice interior scene.
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MD for the cloth right?
Very nice indeed!
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MD for the cloth right?
Very nice indeed!
Yes it's MD, thanks
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Small but very delicate kind of cute, detail a lot, I like it. Sorry, the wrong language, I was in China with the translation, hope that understanding
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Very nice :)
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Hi Chakib, do you use Zbrush for Z-Remesher to optimize polycount ?
I've recently incorporated one more step with Zbrush R6 to get rid of some imperfections from MD and optimaze bit further, the new Q-Remesher. It retopologises the mesh into super clean quads, efficiently smoothing all errors from MD, and then I get back the MD UVs using 3dsMax "Projection" modifier (it's just 2 clicks !). Then if necessary, I use Z-Remesher. Using this technique, you can then sculpt additional detail in Zbrush ( I do so using SurfaceMimic e-shops displacement maps).
It takes few more minutes but brings out tons of new opportunities.