Chaos Corona Forum

General Category => Gallery => Work in Progress/Tests => Topic started by: Chakib on 2013-08-20, 21:12:10

Title: Bed Wip
Post by: Chakib on 2013-08-20, 21:12:10
Hi guys, here is a wip of a Bed model for my next interior bedroom scene,

It's entirely done by me using max,zbrush and Marvelous and it's pretty high poly model.

I've used Corona because i saw it handles great  big renders and dense models,

This render test took about 3h30 for 3K res with my core2quad q6600 2,8ghz oc ( yeah the slow one :s )

Post added

(http://imageshack.us/a/img716/6301/6wh6.jpg)
Title: Re: Bed Wip
Post by: Polymax on 2013-08-20, 21:22:18
Very good!!!
And bump work very well ;)
Title: Re: Bed Wip
Post by: Chakib on 2013-08-21, 00:17:57
Very good!!!
And bump work very well ;)

Thanks polymax !

Yeah it does work just fine now.
Title: Re: Bed Wip
Post by: maru on 2013-08-21, 09:56:10
What a cute little bed. ;)
Title: Re: Bed Wip
Post by: racoonart on 2013-08-21, 14:17:10
Just coming back from gamescom - feet hurt, head feels squishy and I wish I had such a comfy looking bed as you did here. Would like to dig my head into this lovely soft pillow and take a long nap....   if only it would not look like 10 cm long :D
Title: Re: Bed Wip
Post by: Chakib on 2013-08-21, 19:50:26
haha thanks guys !

yes it looks like a little tiny cute bed maybe because of the hdri background, but it's in realworld size, when i'll finish it i'll add it in a nice interior scene.
Title: Re: Bed Wip
Post by: Sovcat on 2013-08-21, 21:52:18
MD for the cloth right?
Very nice indeed!
Title: Re: Bed Wip
Post by: Chakib on 2013-08-22, 02:34:33
MD for the cloth right?
Very nice indeed!

Yes it's MD, thanks
Title: Re: Bed Wip
Post by: zhangjx511 on 2013-09-26, 12:10:41
Small but very delicate kind of cute, detail a lot, I like it. Sorry, the wrong language, I was in China with the translation, hope that understanding
Title: Re: Bed Wip
Post by: hglr123 on 2013-09-26, 13:28:43
Very nice :)
Title: Re: Bed Wip
Post by: Juraj on 2013-09-26, 14:46:06
Hi Chakib, do you use Zbrush for Z-Remesher to optimize polycount ?

I've recently incorporated one more step with Zbrush R6 to get rid of some imperfections from MD and optimaze bit further, the new Q-Remesher. It retopologises the mesh into super clean quads, efficiently smoothing all errors from MD, and then I get back the MD UVs using 3dsMax "Projection" modifier (it's just 2 clicks !). Then if necessary, I use Z-Remesher. Using this technique, you can then sculpt additional detail in Zbrush ( I do so using SurfaceMimic e-shops displacement maps).

It takes few more minutes but brings out tons of new opportunities.