Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Muadib on 2016-11-02, 18:01:56

Title: CoronaLightMat behind refractive glass turns black
Post by: Muadib on 2016-11-02, 18:01:56
i´ve just updated and having bit of trouble with the scene im working on:

my main light source is a mesh placed inside of a glass shell, sort of like a neon light.
if i use the proper light material and refractive glass, the light objects within turns black.

regular material with light emission works but that case i cannot get enough light for the surrounding.

am i doing something wrong here?
 
Title: Re: CoronaLightMat behind refractive glass turns black
Post by: Muadib on 2016-11-02, 23:43:36
i tried to reproduce this and it only occurs when the environment map is on, either hrd or corona sky.

3ds max 2017 sp3
Title: Re: CoronaLightMat behind refractive glass turns black
Post by: Ondra on 2016-11-03, 00:03:43
can you share the scene? I think I fixed it...
Title: Re: CoronaLightMat behind refractive glass turns black
Post by: Muadib on 2016-11-03, 02:06:25
thanks ondra,

well, it seems odd:
i just copied the objects and the copy works. weirder still, the light is still being reflected even on the black version.

ive attached the scene and the rendering
Title: Re: CoronaLightMat behind refractive glass turns black
Post by: Ondra on 2017-04-11, 23:32:31
old report, probably fixed already