Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Muadib on 2016-11-02, 18:01:56
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i´ve just updated and having bit of trouble with the scene im working on:
my main light source is a mesh placed inside of a glass shell, sort of like a neon light.
if i use the proper light material and refractive glass, the light objects within turns black.
regular material with light emission works but that case i cannot get enough light for the surrounding.
am i doing something wrong here?
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i tried to reproduce this and it only occurs when the environment map is on, either hrd or corona sky.
3ds max 2017 sp3
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can you share the scene? I think I fixed it...
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thanks ondra,
well, it seems odd:
i just copied the objects and the copy works. weirder still, the light is still being reflected even on the black version.
ive attached the scene and the rendering
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old report, probably fixed already