Chaos Corona Forum

General Category => Gallery => Topic started by: felipe vargas on 2016-11-02, 02:30:01

Title: Voodoo Rocket Kid - Character
Post by: felipe vargas on 2016-11-02, 02:30:01
Hello, I made this model in my spare time. I made textures, shading, rendering and post production.
Lookdev in 3ds max, textures done in Mudbox, Mari and Photoshop. Render in Corona (actualy this is my first time, the demo ended exactly the day I finished the character, how lucky!)

Concept by Robert Ortega https://robertortega.artstation.com/projects/zP9v4
Modeling by Marina Soares https://www.artstation.com/artist/marinasoares

Title: Re: Voodoo Rocket Kid - Character
Post by: lacilaci on 2016-11-06, 22:28:58
I love the character design, but the rendering is also great. The "stitching" from deltoid to pecs looks wrong...(too loose, stitches would be straight, closing a gap)
Title: Re: Voodoo Rocket Kid - Character
Post by: Jann on 2016-11-07, 10:29:17
Really glad to see an original character that isn't just a Daz model with some clever name. Good work!
Title: Re: Voodoo Rocket Kid - Character
Post by: felipe vargas on 2016-11-08, 12:16:54
Really glad to see an original character that isn't just a Daz model with some clever name. Good work!
Thanks Jann!

I love the character design, but the rendering is also great. The "stitching" from deltoid to pecs looks wrong...(too loose, stitches would be straight, closing a gap)
Thanks lacilaci! The modelling is not by me :/ but i agree! thanks for the feedback
Title: Re: Voodoo Rocket Kid - Character
Post by: daniel-fleming on 2016-11-09, 11:21:14
i think you could add some texture difference to were the stitches enter into the arm.  discoloration of the skin would do it i think, or some sort of tension lines.