Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: TomG on 2016-10-31, 20:25:12

Title: Alpha v6 RC1 released!
Post by: TomG on 2016-10-31, 20:25:12
Corona for Cinema 4D Alpha 6 RC1 released!

Seamless integration of Corona into the C4D UI, the port to macOS, new features from the Corona Renderer 1.5 core (LightMix, bloom & glare, PBR materials, denoising, and more), plus a big push on stability - the last is why we are going with a Release Candidate today with all the new features, to give a few weeks for testing by you, our users "out in the field", before calling Alpha 6 final in 2 to 3 weeks!

Full information on the blog post:

https://corona-renderer.com/blog/corona-renderer-for-c4d-alpha-6-rc1-released/ (https://corona-renderer.com/blog/corona-renderer-for-c4d-alpha-6-rc1-released/)
Title: Re: Alpha v6 RC1 released!
Post by: CBAS VISUAL on 2016-10-31, 22:01:41
Hi guys, i tried RC1 and bloom & glare seam not working ..

I checked Bloom and glare in VFB, tried 1, 2, 10 etc in bloom/glare intensity : Nothing happend
and when u change the value it uncheck Bloom and glare.

And where we add lut ? For Lut oppacity in VFB


Title: Re: Alpha v6 RC1 released!
Post by: TomG on 2016-10-31, 22:11:25
Noticed that myself, on both counts - for the LUT, I believe this is not yet enabled just we have a UI option present, but the devs will let us know more in good time. On the bloom and glare, also noticed it isn't working. Don't forget to raise Mantis reports for things that are bugs, if you don't see that someone has raised it already - TY!
https://corona-renderer.com/bugs

Title: Re: Alpha v6 RC1 released!
Post by: TomG on 2016-10-31, 22:14:30
Posted the bloom and glare as 2258 on Mantis, you can add notes if you are running on a different version of C4D, different OS, etc.
Title: Re: Alpha v6 RC1 released!
Post by: Fythos on 2016-10-31, 22:20:07
Same here.
Bloom & Glare not working.
Title: Re: Alpha v6 RC1 released!
Post by: TomG on 2016-10-31, 22:23:15
Bloom and Glare not working is on Mantis here:
https://corona-renderer.com/bugs/view.php?id=2258

Just in case, you could add notes to that bug report on your C4D version and OS, just in case only specific ones are affected.
Title: Re: Alpha v6 RC1 released!
Post by: defected on 2016-10-31, 23:23:34
Rendering HDRI with portals is slower and produce more noise than without them, noticed this in previous A6 builds.

1.Without portals 20 pass - 00:42 sec
2.With portals 20 pass - 00:52 sec
Title: Re: Alpha v6 RC1 released!
Post by: leo3d on 2016-11-01, 11:34:04
Light Mix doesnt work too
Just control one light
Title: Re: Alpha v6 RC1 released!
Post by: machmirdenlukas on 2016-11-01, 11:49:39
Light Mix doesnt work too
Just control one light

how to make lightmix work?
tried in multipass...no effect...

i love corona for c4d! but how can it happen, that rc1 will be released...and Bloom etc doesn´t work...
hmmm...strange
Title: Re: Alpha v6 RC1 released!
Post by: walterfog on 2016-11-01, 12:03:32
how to make light mix work on OSX version??


VERY COOL.... but it seems to make a mistake in the light mix table in we use sky with HDRI.... it seems that put the sky in the " rest unnamed "...
Title: Re: Alpha v6 RC1 released!
Post by: CBAS VISUAL on 2016-11-01, 12:45:56
And there is something unpleasant when u use a rayswith material, it become transparent in the viewport. Is it possible to see the direct visibility material in viewport ?

And there is another thing i dont understand. I use lightmix pass, i do my setting for the lights with lightmix in vfb but if i denoise is done on the beauty pass.. no on the lightmix pass ?
Title: Re: Alpha v6 RC1 released!
Post by: grimm on 2016-11-01, 17:17:35
I moved back to 5.1 New version is crashing quite a lot, render queue freezed everytime. It seems like bloom and glare are not working and vfb is crashing too. Light mix did not work here,
Title: Re: Alpha v6 RC1 released!
Post by: Olyandros on 2016-11-01, 17:30:47
Normal Mapping is still broken.
Title: Re: Alpha v6 RC1 released!
Post by: machmirdenlukas on 2016-11-02, 19:04:51
after several tests... though posteffects dont work...

this new rc1 looks promising!
quite stable here and lightmix is awesome!
thanks for this great work!
cheerz rob
Title: Re: Alpha v6 RC1 released!
Post by: drevin on 2016-11-03, 20:28:15
Why removed the "Internal res."?
Title: Re: Alpha v6 RC1 released!
Post by: maru on 2016-11-04, 13:45:07
Why removed the "Internal res."?
Because it was not compatible (or problematic) with some new features, and also it would introduce much higher RAM usage. It was also removed in the 3ds Max version.
Title: Re: Alpha v6 RC1 released!
Post by: artdude12 on 2016-11-04, 20:14:42
Very nice release. Love the denoise feature, although I can't seem to get it to work with team render (unless I'm missing something).
Looking forward to the release of the IPR feature.
Again, great job!