Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: fobus on 2016-10-27, 08:33:22

Title: CoronaLights ubnormal behavior
Post by: fobus on 2016-10-27, 08:33:22
I've found a strange behavior of CoronaLights sampling algorithm. Look at this piture and scene attached. There are areas with good and bad sampling mixed. Is it a bug or may be I'm doing somthin wrong?
Title: Re: CoronaLights ubnormal behavior
Post by: Ondra on 2016-10-27, 12:22:49
looks like a bug, forwarded it to developer
Title: Re: CoronaLights ubnormal behavior
Post by: pduke on 2016-10-31, 11:19:18
Hi, the problem is caused by the extruded light sources that run around whole parts of your scene geometry. Unfortunately, Corona currently does not handle well single light sources of such enormous sizes. Try dividing those lights into a large number of smaller ones, it should help.
Title: Re: CoronaLights ubnormal behavior
Post by: Ondra on 2016-10-31, 15:56:09
ok, moving to resolved as this is an extreme scene