Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: fobus on 2016-10-27, 08:33:22
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I've found a strange behavior of CoronaLights sampling algorithm. Look at this piture and scene attached. There are areas with good and bad sampling mixed. Is it a bug or may be I'm doing somthin wrong?
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looks like a bug, forwarded it to developer
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Hi, the problem is caused by the extruded light sources that run around whole parts of your scene geometry. Unfortunately, Corona currently does not handle well single light sources of such enormous sizes. Try dividing those lights into a large number of smaller ones, it should help.
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ok, moving to resolved as this is an extreme scene