Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: archimi on 2016-10-26, 10:08:49

Title: Spots in the indirect layer
Post by: archimi on 2016-10-26, 10:08:49
Hello everyone,

in a very simple scene (with Corona 1.5): A cube to make walls and another for furniture. A rectangular light to illuminate the stage. The texture of my furniture is very simple, just a little reflection and the wall is just white.

Oddly, when I make a render with a superior value to 0 as a level reflection there are spots on the walls.
These spots appear in the layer CESSENTIAL_Indirect.

I had never noticed this kind of thing in previous versions. It's a bug ?

Title: Re: Spots in the indirect layer
Post by: Ondra on 2016-10-26, 10:11:19
Hi,
can you provide the scene? it should be great test case for optimizing UHD cache
Title: Re: Spots in the indirect layer
Post by: Dionysios.TS on 2016-10-26, 10:12:12
I think something is wrong, more and more people are having this issue lately and I saw it yesterday me too.

I know the dev team is looking at this.

Dionysios -
Title: Re: Spots in the indirect layer
Post by: archimi on 2016-10-26, 10:18:09
Hi,
can you provide the scene? it should be great test case for optimizing UHD cache

It is done. Thanks !
Title: Re: Spots in the indirect layer
Post by: Ondra on 2016-10-26, 11:05:04
tote to self:  1477469839_bug01.max