Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: philippelamoureux on 2016-10-18, 08:47:05
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Do you guys know a good script (3ds max) that could be used to randomize the position of the texture in my uv maps? Could be useful to make dirt maps more random on a bunch of similar objects.
I've tried 2-3 scripts that could offset the texture but they lacked options imo. There must be something out there more efficient, even if I need to buy it. Thanks!
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BEst randomizer I've founded so far:
http://www.scriptspot.com/3ds-max/scripts/mass-randomizer
You'll need to detach elements in your object, which could be done with another script from Neill Blevins object detacher from soulburn scripts pack
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Thank You I'll check it out. In the meantime I've found http://www.scriptspot.com/3ds-max/scripts/random-uvw-gizmotm (http://www.scriptspot.com/3ds-max/scripts/random-uvw-gizmotm) and it works very well. It even generate the uvmap for you!
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So you need uv offset randomisation in maps or uv map randomisation on models itself? Those too are different things, although output is very similar.
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On objects. For example, I'm doing the Neue National Galerie museum and the roof is made of a ton of steel blocks. I want each block to have different looking dirt/leaks/scratches textures. So I'll use a script to offset the uv's position, maybe even scale it a little bit, etc.
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Then there's tons of scripts that does that. To add to what's already posted, i like this mass randomizer: http://www.scriptspot.com/3ds-max/scripts/mass-randomizer and of course Neil Blevin's wonderful scoluburn script pack: http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm
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I personally use polyunwrapper (http://www.polytools3d.com/polyunwrapper/ (http://www.polytools3d.com/polyunwrapper/))
It has a bunch of really nice tools including randomization for position, rotation and scale.
Its not for free though...
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Thanks guys, I'll have a look at those options!