Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: F13Design on 2016-10-13, 04:01:24

Title: Cubemap rendering very bright!
Post by: F13Design on 2016-10-13, 04:01:24
I don't know if I'm doing something wrong, but I have checked off Override for Cubemap, enabled Virtual Reality mod. I have "enabled override" and "enabled effect" checked for bloom and glare

bloom intensity .5
Glare intensity  .5
Threshold 1.0
streak count 3
streak blur .2

I start rendering this cubemap and everything seems very bright like blown out and then turns all white and can't see anything. Now if I render individual frames it renders out correctly, using the same camera. Any thoughts?

Thanks,
Mike
Title: Re: Cubemap rendering very bright!
Post by: romullus on 2016-10-13, 09:26:10
Just a thaught. Maybe your camera is outside of building and using clipping planes to see through walls and when spherical mode override is activated, clipping planes doesn't work obviously.
Title: Re: Cubemap rendering very bright!
Post by: F13Design on 2016-10-13, 21:02:59
Nope. Clearly inside the building. Like I said I can adjust the format size of the camera so It would only be rendering one side of a cube and it renders out fine. It's when I create a cubemap everything gets really bright and then turns all white.

Let me see if I can send over a sample so you can see what I'm talking about. I used the same camera with the same settings for the cube and rendered a spherical and it came out just fine.