Chaos Corona Forum

General Category => General CG Discussion => Topic started by: DarcTheo on 2016-10-12, 13:41:28

Title: surface scattering and axis
Post by: DarcTheo on 2016-10-12, 13:41:28
Anyone know an easy way to scatter objects over a surface while retaining their local axis?

Feel like there should be a really easy way that i'm just forgetting about or not seeing.

I want to scatter some cubes over the surface of a dome but not have them become one object through scatter tools like 3ds max default scatter compound. I need them all as separate objects that keep their local axis pivots. so effectively its a dome of cubes with all the Z's facing the center of the dome.
Title: Re: surface scattering and axis
Post by: DarcTheo on 2016-10-12, 14:37:56
maybe there is a simpler way but I found a script called fastput which did what I needed.
Title: Re: surface scattering and axis
Post by: romullus on 2016-10-12, 15:19:58
CoronaScatter does that. Why do you need to look somewhere else? ;]
Title: Re: surface scattering and axis
Post by: DarcTheo on 2016-10-12, 15:44:49
CoronaScatter does that. Why do you need to look somewhere else? ;]

I knew there would be something I had XD i always forget about Corona scatter. The script I found scattered by vertices which was quite handy, not sure if corona scatter does that but i'll try CS if anything goes wrong with what I currently have now.
Title: Re: surface scattering and axis
Post by: romullus on 2016-10-12, 16:34:08
Unfortunatelly the only way to control scattered objects appearance is by density map ATM. Hopefully more scattering options will come in future updates.