Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Njen on 2016-10-07, 12:13:13
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So in the Slate material editor, I have a whole bunch of CoronaBitmap nodes that have loopable names (for example: 'mask_1001', 'mask_1002', etc.) all with textures and settings I want.
Does anyone know how to use maxscript to wire existing nodes in the SME to a 'CoronaMultiMap' node? I've been racking my brain, and I can't figure it out myself...
Btw, I know how to add new CoronaBitmap nodes to the CoronaMultiMap, but not existing nodes.
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-- max 2014 and above
fn getSMEselectedMtls = (
viewNode = sme.GetView (sme.activeView)
smeSelMats = #()
for n = 1 to trackViewNodes[#sme][(sme.activeView)].numSubs do (
m = trackViewNodes[#sme][sme.activeView][n].reference
b = viewNode.GetNodeByRef m
if b.selected do append smeSelMats m
)
smeSelMats
)
fn connectMapsToCoronaMM = (
maps = for m in getSMEselectedMtls() where superclassof m == textureMap collect m
if maps.count == 0 or maps == undefined do (
format "No maps selected"
return false
)
coronaMM = for m in maps where classof m == CoronaMultiMap collect m
if coronaMM.count > 0 then coronaMM = coronaMM[1] else (
format "CoronaMultiMap is not selected"
return false
)
for i=1 to maps.count where maps[i] != coronaMM do (
coronaMM.texmaps[i-1] = maps[i]
)
)
connectMapsToCoronaMM()
select all the map nodes you wish to connect and target coronaMultiMap node then run script
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Thank you very much!!