Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] Bug Reporting => [C4D] Resolved Bugs => Topic started by: philippe79 on 2016-10-06, 16:21:16

Title: c4d r18 os x alpha 6
Post by: philippe79 on 2016-10-06, 16:21:16
here are the bugs i've seen so far :
- "report bug" button doesn't work
- in picture viewer, corona post process doesn't seem to work.
- denoising doesn't work with team render
- only way to use team render seems to be through the picture viewer, not in the vfb
- in the vfb if i cancel the render and the denoising phase, i got the spinning wheel, have to force c4d to quit
- interactive render doesn't work
- setting vfb type doesn't seem to change anything
- in the picture viewer if during a render i check another frame previously rendered, the rendering seems to stop.
almost there ;) anything else is great!
- gamma differs between the vfb and picture viewer

pleeeeeeeeaase tell us you're thinking about integrating a node based shader!
Title: Re: c4d r18 os x alpha 6
Post by: Nikola on 2016-10-06, 16:39:38
here are the bugs i've seen so far :
- "report bug" button doesn't work
- in picture viewer, corona post process doesn't seem to work.
- denoising doesn't work with team render
- only way to use team render seems to be through the picture viewer, not in the vfb
- in the vfb if i cancel the render and the denoising phase, i got the spinning wheel, have to force c4d to quit
- interactive render doesn't work
- setting vfb type doesn't seem to change anything
- in the picture viewer if during a render i check another frame previously rendered, the rendering seems to stop.
almost there ;) anything else is great!
- gamma differs between the vfb and picture viewer

pleeeeeeeeaase tell us you're thinking about integrating a node based shader!

Thank you for the bug report. Some bugs I am fixing right now and some bugs are new to me. And yes, we are thinking about integrating a node based shader but not before Corona plugin for Cinema 4D will be stable enough (e.g. interactive, team renderer).
Title: Re: c4d r18 os x alpha 6
Post by: shane_w on 2016-10-06, 19:25:51
To add to the above VFB issues:

1. Motion blur seems to only render in Cinema's picture viewer and not when launching a render in the Corona VFB.
2. Sometimes the Corona VFB won't quit until complete.
3. If you add a camera when the VFB is open sometimes the VFB and camera settings don't get connected.
3. The Corona VFB is always on top even if you switch to another application (e.g.:Finder).
5. Object motion blur will only render when both camera and object motion blur are activated together.
6. Submitting a job through Team Render Server sending a single frame to a Team Render Client errors out.  If I send two frames it will render. 

I am also on OS X

I am loving Corona!

-Shane
Title: Re: c4d r18 os x alpha 6
Post by: defected on 2016-10-07, 10:07:07
Something strange

1. With ray switch material added to object, this object disapear in viewport
2. When you use AO shader on object, the object in viewport is showing black(not showing base texture)
3. Spherical camera projection crash on big scenes
Title: Re: c4d r18 os x alpha 6
Post by: Olyandros on 2016-10-17, 10:24:14
Also the bug that breaks the phong tag smoothing when using normal maps is present in the latest Mac beta.

Title: Re: c4d r18 os x alpha 6
Post by: maru on 2016-10-17, 14:17:41
Also the bug that breaks the phong tag smoothing when using normal maps is present in the latest Mac beta.
This is generally a Corona problem (on all platforms). Hopefully it will be fixed in Corona 1.6.
Title: Re: c4d r18 os x alpha 6
Post by: Ondra on 2016-10-17, 14:22:55
this is not actually terminators problem - it looks more like the normal map has incorrect gamma
Title: Re: c4d r18 os x alpha 6
Post by: Olyandros on 2016-10-17, 14:59:19
I tried several normal maps, all are gamma 2.2 in sRGB. In other renderers they all work fine.
This in really a serious problem that makes Corona in many cases unusable :-(

The problem also apperas when i just create a color shader with 127/127/255 in the normal map slot.
Title: Re: c4d r18 os x alpha 6
Post by: maru on 2016-10-17, 15:36:45
Oh... I thought this is terminator problem strengthened by a normal map.

Olyandros, can you post an example scene with an example normal map included?
Title: Re: c4d r18 os x alpha 6
Post by: Olyandros on 2016-10-17, 15:51:58
Here you go.
Title: Re: c4d r18 os x alpha 6
Post by: Mor4us on 2016-10-26, 16:48:48
I already reportet this bug in march, and this is not only normal map related, this can happen with bump maps too