Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: cecofuli on 2013-08-09, 15:39:10

Title: Smooth shader bug!
Post by: cecofuli on 2013-08-09, 15:39:10
As in the title:

CoronaSun + Portal + PT+HD.
The smoothing group is ok and the model too ( I created the chair in max)
The shader is a Blend material, inside a Mult sub/object material
Same problem with Gray Standard material and Gray CoronaMTL

PS: a side not. As you can see, the DOF is very noisy.
But, as we know, we have to wait a new adaptive solution.


(http://www.francescolegrenzi.com/Temp/Corona/0006_Bug.jpg)

(http://www.francescolegrenzi.com/Temp/Corona/0007_Full_Render.jpg)
Title: Re: Smooth shader bug!
Post by: maru on 2013-08-09, 16:55:41
This is a known bug or "limitation".

All you can do in current version is subdivide the mesh.
Title: Re: Smooth shader bug!
Post by: Polymax on 2013-08-09, 18:43:39
Or you use high value of the bump!
Title: Re: Smooth shader bug!
Post by: cecofuli on 2013-08-09, 18:45:22
Hi Polymax, same problem with Gray Standard material and Gray CoronaMTL =(
Title: Re: Smooth shader bug!
Post by: Ondra on 2013-08-09, 18:46:25
yes, this bug has been reported over and over again, and I have no idea how to fix it :/. It will probably never go away completely unless I adopt some REYES-style geometry parsing. Fortunately you can get by just by increasing subdivision of the geometry.
Title: Re: Smooth shader bug!
Post by: cecofuli on 2013-08-09, 18:47:50
Oook! We will wait =)