Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: cecofuli on 2013-08-09, 15:39:10
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As in the title:
CoronaSun + Portal + PT+HD.
The smoothing group is ok and the model too ( I created the chair in max)
The shader is a Blend material, inside a Mult sub/object material
Same problem with Gray Standard material and Gray CoronaMTL
PS: a side not. As you can see, the DOF is very noisy.
But, as we know, we have to wait a new adaptive solution.
(http://www.francescolegrenzi.com/Temp/Corona/0006_Bug.jpg)
(http://www.francescolegrenzi.com/Temp/Corona/0007_Full_Render.jpg)
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This is a known bug or "limitation".
All you can do in current version is subdivide the mesh.
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Or you use high value of the bump!
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Hi Polymax, same problem with Gray Standard material and Gray CoronaMTL =(
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yes, this bug has been reported over and over again, and I have no idea how to fix it :/. It will probably never go away completely unless I adopt some REYES-style geometry parsing. Fortunately you can get by just by increasing subdivision of the geometry.
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Oook! We will wait =)