Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: Ondra on 2016-09-23, 00:04:38
-
We are thinking about removing/hiding this parameter as the denoising continues to work reliably without changing it in our tests. Is there anyone who changes its value?
-
Yes, I do. When rendering smaller sized pictures, I've found that I'm often having a better result when lowering the denoise radius to 0,5. By smaller size I mean 2000-1800 and lower.
I must also say, that this has become my workflow since the early days of the denoiser, so I haven't made any comparing/test lately. Maybe something has changed?
Will see if I can make some new testing soon...
Regards
-
i remember that set this about 0.1 to 0.25 at past ...
specifically for detailed textures ...
-
i remember that set this about 0.1 to 0.25 at past ...
specifically for detailed textures ...
This x2
-
I never changed.
-
Rendered 2.5k previews tonight, which I consider "low-res". After 100 passes (2perc. noise), even at 100perc. denoise there was visually almost no texture clarity loss. Played with 0.5 at some point but I think it looked splotchier (like IR), but maybe I was imagining it, wasn't too thorough.
-
What about adding 'Basic' and 'Advanced' modes (Vray-like) and move these kinds of settings to the Advanced mode and keep the Basic mode as simple as possible?
-
Our workflow from the introduction of Denoise: we use 0.6 for highres and lowres images.
-
No, please... NO Advanced and Basic UI!!!!!
-
No, please... NO Advanced and Basic UI!!!!!
QFT
-
always put it at 0.1
-
KeyMastah is there a chance you can "add" an option to "re-denoise" image when the value is set to 1 etc? I would then use it, atm. Im just using hte default as I dont want to experiment most of the time.
-
KeyMastah is there a chance you can "add" an option to "re-denoise" image when the value is set to 1 etc? I would then use it, atm. Im just using hte default as I dont want to experiment most of the time.
it is possible with the standalone image tool we are currently developing. Beta should be around sometimes 1.5 is out
-
We're not touching it.
-
I use this feature a lot. When I light the scene I always use full denoise at 1.0 so I do not get distract from the noise. It kills some detail but is useful. But for final images I set the setting for 0.4 or so to kill the small noise in darker areas. This feature always saves me some time.
-
I think that some folks simply confusing denoise AMOUNT with denoise RADIUS. I do not touch radius simply because it isn't interactive and i don't feel that time spent inspecting output at various radiuses is worth arguably small increase in denoising quality (if there is any).
-
Ups, I miss read. Denoise radius I do not touch.
-
I think that some folks simply confusing denoise AMOUNT with denoise RADIUS. I do not touch radius simply because it isn't interactive and i don't feel that time spent inspecting output at various radiuses is worth arguably small increase in denoising quality (if there is any).
Exactly this. The time spent to test benefits from changing radius values negates the time saving of using denoising in the first place. Less value fiddling = always good.
-
either way, we are not hiding it in 1.5 ;)
-
My workflow : I use 0.6 for highres images
-
No, please... NO Advanced and Basic UI!!!!!
No change is well ..