Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: Richy on 2013-08-08, 07:27:37

Title: Adaptive real-time denoise filtering
Post by: Richy on 2013-08-08, 07:27:37
Adaptive Manifolds for Real-Time High-Dimensional Filtering

 http://www.inf.ufrgs.br/~eslgastal/AdaptiveManifolds/  (http://www.inf.ufrgs.br/~eslgastal/AdaptiveManifolds/)

This could cut rendertimes a bit. On low sampled render it will be total fine detail loss, but on higer sampling with low noise, i think it should do good job.
Title: Re: Adaptive real-time denoise filtering
Post by: Ondra on 2013-08-08, 08:51:14
there are multiple papers on similar topic. I am planning to try it one day, since it should be easy to implement such algorithms into Corona. The only problem is that they usually require huge amounts of RAM (tens of gigabytes) even for simple images
Title: Re: Adaptive real-time denoise filtering
Post by: Richy on 2013-08-08, 09:21:17
To minimize RAM usage, i think it could be real-time adjustable region on render vindow that shows denoised result, and when render finish sampling, denoise image with something like bucket, or scanline to avoid put all image data into RAM at once.