Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: dlogan83 on 2013-08-07, 23:36:36
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Hi, I seen to posting alot of questions but Corona is just so simple and fast (well so far anyway).
What about ambient Occlusions, does such a thing exist or whats the equivalent?
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CoronaAO for materials, Corona_Texmap + CoronaAO for render pass.
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Thanks, so standard corona tex/corona AO in the diffuse and use this as a material override and post in photoshop?
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Thanks, so standard corona tex/corona AO in the diffuse and use this as a material override and post in photoshop?
Nope... Corona texmap is a render element, which can render any texture map as an additional render pass... so if you put corona AO map into it, then you will make AO pass out if :) If you put falloff map set to distance from camera to it... then you can have depth pass out of it... and so on :)
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Hi, everyone
Is there any chance to make an exclusion button for AO?
Because sometimes you need to make patina effect on a wood material, and AO works really great but it puts darker areas in places where an object is close to another object... if you understand what I mean.
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You mean something like vray's "consider same object only"?
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You mean something like vray's "consider same object only"?
No, it is just exclude/include list that are taken into consideration when generating AO map. I would welcome that option as i use it in Vray from time to time, when i make some procedural materials using AO, but want to exclude certain objects from contribution.