Chaos Corona Forum

General Category => Gallery => Topic started by: denisgo22 on 2016-09-12, 01:26:56

Title: Corona and Phoenix FD 2.2 compilation test
Post by: denisgo22 on 2016-09-12, 01:26:56
Corona and Phoenix FD 2.2 compilation test///
Corona 1.5 daily Build from 8 2016, Phoenix FD+ vray 3.3 for sea simulation,Marvelous Designer for sail and flag's animation//
Post's are welcome:)


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Happy to make not Archiviz sometimes:)))
Title: Re: Corona and Phoenix FD 2.2 compilation test
Post by: maru on 2016-09-12, 12:27:50
Corona and Phoenix FD 2.2 compilation test///
Corona 1.5 daily Build from 8 2016, Phoenix FD+ vray 3.3 for sea simulation,Marvelous Designer for sail and flag's animation//

Wait, so how was Corona, Phoenix FD, and Vray used? Which one for what? It's a bit hard to understand. :)
Title: Re: Corona and Phoenix FD 2.2 compilation test
Post by: denisgo22 on 2016-09-12, 13:53:48
Simulation of water with Phoenix FD/ Ship and background with Corona/and water and foam with Vray/after this compositing in After Effect///
It happaned much,much faster in render///
brute force from VRAY is still very slow for rendering object topology changing in animations///
With Corona this much faster and correct///
But I would be very happy to render all scene in Corona render, but in the absence of at least open VDB format support in Corona it's impossible:(
Title: Re: Corona and Phoenix FD 2.2 compilation test
Post by: denisgo22 on 2016-09-22, 20:21:13
Some modification's for footage stock client's for place logo and some Fun:)




Happy to make not Archiviz sometimes:)))
Title: Re: Corona and Phoenix FD 2.2 compilation test
Post by: JakubCech on 2016-12-07, 10:23:48
Phoenix 3.0 is out - can you precisely say what is supported in corona of its features and what not?
Title: Re: Corona and Phoenix FD 2.2 compilation test
Post by: denisgo22 on 2016-12-07, 13:35:46
Thanks:)
 I know about this///
But Corona still not supported Phoenix as it is:(
Phoenix can be used with Corona only with different trick's /etc. exporting geometry to Corona Proxy and particles to PRT. BIN. ABC, openVDB formats or using outsiders plugins, Krakatoa atmospheric effect and
compositing ---for example ///
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Title: Re: Corona and Phoenix FD 2.2 compilation test
Post by: mitviz on 2016-12-20, 21:29:30
awesome! was thinking the corona guys would see the flag in that one but they apparently didnt
Title: Re: Corona and Phoenix FD 2.2 compilation test
Post by: denisgo22 on 2016-12-21, 02:00:09
awesome! was thinking the corona guys would see the flag in that one but they apparently didnt

thank's///
he/he:)
I think it does not matter so much///
The flag and ship exactly rendered with Corona:)
And using environment from other's render engines the same, as using backplates and HDR images from other's image resources:)
And last top short is fully rendered with Corona, where exist only some compositing effect with foam and clouds from Krakatoa Render engine///
Title: Re: Corona and Phoenix FD 2.2 compilation test
Post by: akshobya on 2017-03-24, 19:20:56
hello there very nice work,

i am new in corona and  still try to do same stuff than you !

May i ask you how did you do manage to render properly the vector displacement of the  FD ocean displacement map, I have some problem of direction wave, like if we have to invert  RGB color or trick something to get something correct ? do you work with unit scale meter/meter ?

you manage to get very sharpy wave with large swell,  i guess you manage to blend different displacement map between

I am very interresed by your R and D. if you can help me that would be great !!

Thanks !