Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Njen on 2016-09-05, 19:11:53

Title: Light portal situation...
Post by: Njen on 2016-09-05, 19:11:53
I'm modelling an interior scene and the ceiling has a few grate objects that can see out to the sky. I have attached an image that shows the top of one of these grates (though we see them from underneath). I have an existing single quad light portal inside the red lines, but the portal object shares a coplanar space with some of the geometry of the grate(example areas marked in green).

The question I have: is it more efficient to put lots of tiny quad portals inside each grate hole, or keep the existing single quad even with the coplanar faces it shares?

I hope what I wrote makes sense.
Title: Re: Light portal situation...
Post by: Njen on 2016-09-12, 13:21:28
Is there any answer to this?
Title: Re: Light portal situation...
Post by: maru on 2016-09-12, 15:06:14
Sorry, I somehow missed your post.

The portal geometry should never intersect with other objects. My advise would be to move it up a little bit. It's a bit like example 5 or 6 here:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000501660

I would not recommend placing tiny square portals in this case since then there would be some geometry behind them.
Title: Re: Light portal situation...
Post by: romullus on 2016-09-13, 20:37:14
In your scenario i definitely would want to check if adding portals helps at all. It may be quite opposite with such windows geometry.