Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: ParticleSkull on 2016-09-05, 18:19:29
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Hey guys, is there a workaround for the PFlow's Mapping Object operator?
This operator transfer the mapping from an object to the particles.
Let's say you want to disintegrate an object and all of the particles must have it's uvws matching the original object's maps.
A common workaround for this would be using vertex color but it also doesn't seems to work with Corona.
here's a scene file in case anyone want to test it:
https://drive.google.com/file/d/0ByXkyEXdv3loR1NtdEZwMjBHblk/view
Cheers,
Alvaro
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Hi man i have the same issue, i can't find any way to do Vertex Color Map for my PFlow :)
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Looks like not possible yet, but on the todo list:
https://forum.corona-renderer.com/index.php/topic,12979.msg83934.html#msg83934
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the original problem was fixed