Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: ParticleSkull on 2016-09-05, 18:19:29

Title: PFlow - Mapping Object workaround
Post by: ParticleSkull on 2016-09-05, 18:19:29
Hey guys, is there a workaround for the PFlow's Mapping Object operator?
This operator transfer the mapping from an object to the particles.

Let's say you want to disintegrate an object and all of the particles must have it's uvws matching the original object's maps.

 A common workaround for this would be using vertex color but it also doesn't seems to work with Corona.

here's a scene file in case anyone want to test it:
https://drive.google.com/file/d/0ByXkyEXdv3loR1NtdEZwMjBHblk/view

Cheers,
Alvaro
Title: Re: PFlow - Mapping Object workaround
Post by: wal3dz on 2016-11-22, 22:13:41
Hi man i have the same issue, i can't find any way to do Vertex Color Map for my PFlow :)
Title: Re: PFlow - Mapping Object workaround
Post by: maru on 2016-11-30, 15:21:52
Looks like not possible yet, but on the todo list:
https://forum.corona-renderer.com/index.php/topic,12979.msg83934.html#msg83934
Title: Re: PFlow - Mapping Object workaround
Post by: Ondra on 2017-03-20, 17:50:20
the original problem was fixed