Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Chakib on 2013-08-06, 19:58:27
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Hi guys,
I was testing one of my latest scenes, and i did use the latest legacy daily build in dropbox, i've found a new bug in the floor's bump i didn't understand but here are some renders to explain :
No Bump :
(http://imageshack.us/a/img708/7238/tqe2.jpg)
Bump 0.1
(http://imageshack.us/a/img594/615/xvsa.jpg)
Bump 0.05
(http://imageshack.us/a/img854/622/eh29.jpg)
I don't know if it is some weird reflection distance or something else...
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I've found also that using other bump textures do produce this bug when i increase the bump value juste a little bit.
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By this 0.1 and 0.05 you mean bump strength or bitmap's blur?
Where is your light source and what is it?
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By this 0.1 and 0.05 you mean bump strength or bitmap's blur?
Where is your light source and what is it?
Bump strength, the bump blur is 0.2
i use hdri map + 1 rectangular corona light
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And what happens if you set blur to 1.0?
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Can give the scene?
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Looks kinda like the good old excessive bump bug. Can you give me the scene?
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I'll prepare the scene very soon.
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i did test the value 1 for bump Blur and it doesn't help the same bug is here.
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Here is the scene :
https://www.dropbox.com/s/5wq146ouw1mew2j/bump%20bug%20scene.zip
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Here bump = 0.03, blur=0.2. Looks very good!
(http://clip2net.com/clip/m210717/thumb640/1376037669-clip-60kb.jpg) (http://clip2net.com/s/5xh7M3)
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Here bump = 0.03, blur=0.2. Looks very good!
(http://clip2net.com/clip/m210717/thumb640/1376037669-clip-60kb.jpg) (http://clip2net.com/s/5xh7M3)
try 0.05 ! it's not normal.
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You may set "Max normal dfference" to 0.1 and use bump = 0.1.
But for the bump while there are some limitations in the upper limit of value.
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It seems that MAx normal difference 0.1 works here
(http://img407.imageshack.us/img407/8437/e3fj.jpg)
but i don't understand how to configure it depending on the value of the bump, is it a work around for a bug or a correct way or what?
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bump gives really strange results...
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Ok, I've fixed a probable cause for this bug and now I cannot reproduce your problem. Seems fixed ;)
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Ok, I've fixed a probable cause for this bug and now I cannot reproduce your problem. Seems fixed ;)
Nice thanks Ondra, would be great if possible a legacy update.