Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: samuelAB on 2016-08-23, 19:10:05
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When I try to bake a "Corona_Light" map in Corona, it turns out as pure black. Is there a special operation that needs to be done for this to work?
It would also be nice to have access to baking some of the elements from the "Render Elements", such as indirect lighting and shadows.
Thanks!
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Hi, Corona Light is basically illumination. So it will work provided that the rendered material is Corona Light mtl, or Corona mtl with self illumination.
More elements are planned. Would be great if you could make a list of elements which you would find useful.
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Hi Maru!
I would like to have access to as many of the map slots in Unity as possible (using Standard or Light map material):
Albedo
Metallic reflectance
Normal Map
Height Map
Occlusion
Emission (already supported)
Detail Mask
LightMap
Right now I put the Corona Beauty in Albedo and Emission, but that is just a shortcut.
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Many maps already supported:
Albedo -> CoronaDiffuseColor
Normal -> CoronaNormal
Occlusion -> CoronaAO
Emission -> CoronaLight
LightMap -> CoronaDiffuse?
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CoronaDiffuse seems to be the exact same thing as Beauty. I'd like to get the pure light (or even the shadows) separated from everything else.
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I think once we can bake a real light map I will be able to bake for 3d models in Unity 3D. This would be my biggest priority.
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I second that! It will be amazing if we could extract only the lighting.
As of now, when you render the CoronaDiffuse you get the texture with it, so you can't composite only the light with another diffuse texture in Unity, for instance.
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Can you please describe your requests with more details here? https://forum.corona-renderer.com/index.php/topic,13088.0.html