Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: cecofuli on 2016-08-08, 21:36:38

Title: CoronaLight and Texmap with alpha: bug?
Post by: cecofuli on 2016-08-08, 21:36:38
Hello,
I think there is some problems with CoronaLight and Texmap with TIFF or PNG with alpha.
I'm not able "to cut" the CoronaLight the the alpha channel inside the texture.
Can you confirm?

Thanks
Title: Re: CoronaLight and Texmap with alpha: bug?
Post by: Ondra on 2016-08-09, 13:09:15
it works fine here: see attached
Title: Re: CoronaLight and Texmap with alpha: bug?
Post by: cecofuli on 2016-08-09, 14:36:16
Ehm.. I'm talking about CoronaLights, not CoronaLightMtl.
I mean, I want to use a texture with alpha (PNG or TIFF) as a Texmap for CoronaLight.

(http://www.francescolegrenzi.com/Temp/Corona/0093_Bug_CoronaLight.png)
Title: Re: CoronaLight and Texmap with alpha: bug?
Post by: Frood on 2016-08-09, 16:03:50
Uncheck "Occlude other lights". This may be not be exaclty what you want but then you have transparency.


Good Luck

Title: Re: CoronaLight and Texmap with alpha: bug?
Post by: cecofuli on 2016-08-09, 16:22:39
Ohh... I didn't know this "tricks". Thanks!  =)
Yes, this option doesn't use the alpha channel, but, I think, the RGB value.
Title: Re: CoronaLight and Texmap with alpha: bug?
Post by: Ondra on 2016-08-09, 16:25:32
this is by design, Corona Light does not support transparency